Rankings
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- Very unusual unit who can copy certain buffs from allies and spread them to the entire team.
- He tends to be most useful for optimizing damage against very easy bosses (usually by copying powerful self-only killer buffs from one unit onto other, stronger damage dealers), but he can also see very occasional use elsewhere if damage is vital and surviving is trivially easy.
- He can also chain with most major chaining families and provide AoE mirage.
- His usefulness varies wildly depending on which units you have that he can copy buffs from, which is why he is the only unit to ever receive a ? rating.
- Magic tank with extensive utility.
- Can provide full uptime on the following AoE buffs: 90% elemental resists, 50% general mitigation, 75% magic mitigation, 180% stat buffs, light imbue + elemental amplification, and earth imbue + amplification.
- Has a 75% fullbreak, AoE heals, raise, reraise, and a grandis ability that grants 80% AoE physical mitigation for two turns.
- Can buff her own general mitigation by 75%.
- Autocasts her cover for one turn every time she switches forms, which helps with action economy.
- Evoke light chainer.
- Chains with the Bolting Strike family.
- Time limited unit
- Magic water chainer.
- Can instead be used as a healer, providing 55% AoE general mitigation and spammable 6k AoE barriers. This is mutually exclusive with using her as a damage dealer. In this role, she'd likely net a rating of 25.0-25.5.
- Chains with the Chaos Wave Awakened family.
- Physical fire/ice tag chainer and finisher.
- Chains with the Absolute Mirror of Equity family.
- Physical fire tag chainer.
- Time limited unit
- Physical dark chainer that can also provide breaks without compromising much on damage.
- Chains with the Absolute Mirror of Equity family.
- Magic fire chainer/earth finisher.
- Chains with the Chaos Wave Awakened family.
- Time limited unit
- Physical light tag chainer and finisher.
- Has 75% breaks, 40% AoE physical/magical mitigation, 40% AoE general mitigation, and a 60% AoE general mitigation grandis ability.
- Time limited unit
- Hybrid ice chainer.
- Chains with the Absolute Mirror of Equity family.
- Evoke fire finisher.
- Can provide several damage-boosting field effects to your side of the battlefield.
- 80% breaker that can also provide dodge provoke and 2 stacks of AoE mirage every turn.
- Has a 15% katana imperil and a katana BREAK skill.
- Chains with the Stardust Ray family.
- Magic cover tank that can provide AoE magic and general mitigation buffs.
- Can also buff racial mitigation versus undead and demons, especially for herself.
- Magic ice/wind/water chainer.
- Chains with the Chaos Wave Awakened family.
- Time limited unit
- Physical light chainer with high burst.
- Chains with the Absolute Mirror of Equity family.
- Time limited unit
- Magic lightning/dark chainer.
- Chains with the Chaos Wave Awakened family.
- Wind/lightning physical chainer who simultaneously maintains breaks.
- Can keep up 80% breaks while losing very little damage.
- Can keep 85% breaks going indefinitely with a dupe, or for 20+ turns on her own.
- Chains with the Stardust Ray family.
- Ice/dark physical chainer.
- Chains with the Absolute Mirror of Equity family.
- Physical fire chainer and breaker.
- Can provide up to 90% ATK/MAG breaks, although maintaining higher than 80% costs him almost all of his damage.
- Physical chainer.
- Has no innate imbue or imperils.
- Can decrease enemy accuracy.
- Can provide breaks (80% or 85%) at a relatively small damage penalty.
- Chains with the Absolute Mirror of Equity family.
- Physical cover and provoke tank that can also provide AoE physical mitigation.
- Has cooldowns that can provide partial uptime on AoE DEF/SPR buffs.
- Can reach 100% passive provoke without requiring any limited gear or STMRs.
- In his brave shift form, he can also be used as a (bad) physical DEF-based damage dealer.
- Physical water LB-based finisher.
- Can also serve as a chainer, although she's not as good at this role.
- Can buff her own mitigation by 75%.
- Magic cover and provoke tank with a full support kit.
- Can buff all stats by 180%, all elemental resists by 80%, and general mitigation by 50%.
- Provides massive passive AoE LB fill via counters.
- Can provide AoE HP/MP restoration, single target reraise, and emergency 65% breaks.
- Can dualcast his abilities (including cover and provoke).
- Has incredibly high survivability even by tank standards.
- Chains with the Stardust Ray family.
- Buffer that can provide general mitigation, typed mitigation, barriers, elemental resists, LB fill, and more.
- Physical ice chainer.
- Can also be used as a weaker magic chainer or finisher.
- Chains with the Absolute Mirror of Equity family.
- Light/non-elemental magic chainer.
- Many bosses resist non-elemental damage, meaning he will underperform on a lot of encounters.
- Chains with the Chaos Wave Awakened family.
- Physical jump finisher.
- Can also be used as a breaker, although he's not as relevant in that role.
- Magic ice/lightning chainer.
- Chains with the Chaos Wave Awakened family.
- Healer that can provide AoE barriers and elemental resists.
- Can also grant stat buffs, as well as ailment and stop/charm immunity.
- Can cure the zombie ailment, albeit on a long cooldown.
- Combined breaker and healer.
- Can maintain breaks of up to 84%.
- Time limited unit
- Magic dark chainer.
- Has some utility, including elemental resists and mirage. Some of her better utility, though, such as AoE general mitigation and AoE ailment immunity, is in her low-damage base form and stuck on a multicast that does not include her strong damage dealing abilities, meaning she can't make good use of those skills without losing large amounts of damage.
- Chains with the Chaos Wave Awakened and Bolting Strike families.
- Time limited unit
- Physical fire/dark chainer.
- Has access to good breaks, but trying to maintain them will cause a catastrophic damage loss, meaning that he can be used as a damage dealer or a breaker, but typically not both at the same time.
- Chains with the Bolting Strike family.
- Physical lightning chainer.
- Chains with the Stardust Ray family.
- Physical earth/dark chainer.
- Her damage takes quite a few turns to ramp up to its full potential.
- Chains with the Stardust Ray family.
- Physical wind chainer.
- Very easy to gear thanks to his innate killers, high innate TDW, and ability to equip every single weapon type.
- Can also use light via his Brave Shift, although this is typically a damage loss compared to wind.
- Chains with the Stardust Ray family.
- Physical dark chainer.
- Has a cooldown that provides 75% breaks.
- Chains with the Absolute Mirror of Equity family.
- Hybrid water/light chainer.
- Chains with the Bolting Strike family.
- Physical ice chainer.
- Can AoE imbue ice.
- Chains with the Absolute Mirror of Equity family.
- Physical ice chainer.
- Chains with Absolute Mirror of Equity family.
- Magic light chainer.
- Can provide some healing and has some support capabilities, but these eat into her damage significantly, and she's generally not great at these alternate roles and you would rarely want to use her in that way.
- Chains with Chaos Wave Awakened family.
- Physical fire chainer.
- Has some utility that is helpful for maximizing his chaining partner's damage, such as an AoE 280% ATK buff and a targeted fire imbue.
- Can AoE buff mitigation by 40%.
- Chains with Stardust Ray family.
- Breaker with support and dodge provoke tanking capabilities.
- Has breaks of up to 85%.
- Can provide AoE mirage, and with his innate triplecast, active provoke, and high evasion, it's easy to make him into an evasion-based provoke tank who also handles breaking.
- Provoke and magic cover tank with significant support skills.
- Has innate dualcast, allowing her to both cover and provoke on turn 1.
- Can buff general mitigation by 50%, magic mitigation by 30%, fill LB gauges, buff light/ice resistance, buff DEF/SPR, and more.
- Time limited unit
- Combined healer and buffer.
- Can provide 35% magic mitigation (50% on a cooldown), AoE reraise, break/ailment/stop/charm immunity, 30% general mitigation, an undispellable 200% DEF/SPR buff, and an AoE light imbue/120% imperil.
- Time limited unit
- Magic ice chainer.
- Chains with the Absolute Zero family.
- Time limited unit
- Physical light chainer that can also provide some basic healing utility, albeit at a significant damage loss.
- Chains with the Absolute Mirror of Equity family.
- Physical dark finisher.
- Physical fire/water/wind/earth chainer.
- Has some utility, including a grandis ability which grants 50% AoE physical/magical mitigation and a cooldown which buffs elemental resists.
- Chains with the Stardust Ray family.
- Healer with significant utility.
- Can grant AoE ailment/break/stop/charm immunity and 180% stat buffs.
- Has a spammable AoE 5k barrier.
- Does not have access to raise, and their only source of reraise is a grandis ability.
- Magic dark/ice chainer.
- Chains with the Chaos Wave Awakened family.
- Physical earth finisher.
- Her brave shift LB (which is her finisher skill) will not completely fit into most support chains.
- Has a Grandis ability that massively fills the party's LB gauges.
- Physical fire/wind/dark finisher.
- Can buff himself with 10 stacks of mirage every turn while in his base form, making him largely immune to physical attacks.
- Can also be used as a chainer.
- Chains with Stardust Ray family.
- Physical lightning chainer.
- Chains with the Stardust Ray family.
- Magic cover and provoke tank with support capabilities.
- Can provide 50% AoE general mitigation, 30% AoE magic mitigation, 180% AoE stat buffs, resistance buffs to four elements at varying magnitudes, and 65% breaks.
- Can dualcast his cover and his provoke.
- Time limited unit
- Magic cover and provoke tank.
- Can dualcast her cover and provoke.
- Is unusually hard to kill, especially on turn 1.
- Can provide 50% AoE general mitigation.
- Physical cover tank with freakishly high durability.
- Can provide 50% AoE general mitigation, 25% magic/physical mitigation, stat buffs, and 2k AoE barriers.
- Time limited unit
- Physical cover and provoke tank.
- Can buff the party's mitigation by 50% and their DEF/SPR by 200%.
- Provides significant AoE barriers.
- Chains with the Stardust Ray family.
- Provoke and physical cover tank that can provide 50% general mitigation to the party.
- Can reach 100% passive provoke without the need for limited gear.
- Has 10% innate dodge (making it easier to gear for 100%) and can chain with the Absolute Mirror of Equity family.
- Evoke fire chainer.
- Magical earth chainer.
- Hybrid chainer with several different elements (although she has to use two at a time).
- Has 75% breaks, some elemental resistance buffs, and rod/mace BREAK gauge skills.
- Time limited unit
- Breaker that can also provide some minor elemental resistance buffs.
- Can imbue and amp light and dark, and imperil various elements at various strengths.
- Magic earth/wind magic chainer.
- She has to use both of the aforementioned elements to optimize her damage, meaning her damage output will suffer against enemies that resistant to either one.
- Chains with the Chaos Wave Awakened family.
- Magic lightning chainer.
- Has some utility, including AoE ailment immunity, although it costs her a fair chunk of damage to use.
- Chains with the Graviton Cannon family.
- Physical lightning chainer.
- Chains with the Bolting Strike family.
- Physical dark chainer.
- Can provide 75% AoE breaks, although he only has them in his base form, which has much lower damage than his Brave Shift, and if he does use the shift, the breaks will expire before he changes back.
- Chains with Stardust Ray family.
- Physical and magic cover tank that can provide AoE typed and general mitigation.
- Unfortunately, his cover abilities are on cooldowns. He can normally maintain them, but if he dies or gets dispelled at the wrong time, he can't reapply them, which will typically get your team killed.
- Buffer that focuses heavily on dealing with physical attacks.
- Can provide 2-stack AoE mirage, 250% stat buffs, and high physical mitigation (30% on demand, 70% on a cooldown).
- Breaker with some support capabilities.
- Can provide up to 85% breaks, partial uptime on ailment/break/stop/charm immunity, and dispel buffs from enemies while leaving debuffs intact.
- Buffer with 50% general mitigation, 30% typed mitigation, barriers, significant AoE LB fill, and more.
- Breaker with access to significant utility.
- Can provide on-demand AoE 75% breaks, or break by up to 80% with her cooldown or her LB.
- Can provide on-demand AoE mirage.
- Has cooldowns with AoE lightning imbue, AoE reraise, and AoE healing.
- Chains with the Absolute Mirror of Equity family.
- Physical cover tank with significant support capabilities.
- Can reach 100% passive provoke without the need for limited gear.
- Has Curaja, elemental resistance buffs, physical mitigation, and AoE barriers.
- Can provide 50% general mitigation to the party, but the cooldown on this skill is longer than the duration, so he cannot maintain 100% uptime on this.
- Time limited unit
- Magic cover and provoke tank.
- Has significant utility, including AoE 50% general mitigation, magic mitigation of varying strengths, physical mitigation, mirage, imbues, and elemental resists.
- Relies on his LB to buff general mitigation, but may have trouble filling it quickly enough if he's only getting by elemental attacks that he fully resists, as he relies on his counters to fill his LB gauge efficiently.
- Chains with the Absolute Zero family.
- Buffer who specializes in magic mitigation.
- Can buff magic mitigation by up to 50%, general mitigation by 30%, stats by up to 200%, and four elemental resists by up to 100%.
- Can provide significant AoE LB fill and an AoE water imbue/imperil.
- Healer that can provide immunity to ailments, breaks, stop, and charm.
- Can buff mitigation by 30%.
- Has AoE reraise on her LB.
- Fills the LB gauge a bit while healing, and can massively fill ally LB gauged by emptying her own.
- Time limited unit
- Provoke and magic cover tank.
- Can reach 100% passive provoke without the need for limited gear.
- Can AoE buff mitigation by 50%.
- Chains with the Tornado, Freeze, Absolute Zero, and Chaos Wave Awakened families.
- Time limited unit
- Healer with significant utility.
- Can buff magic mitigation by 30%, provide AoE reraise, grant ST ailment/charm/stop/break immunity (with AoE on a cooldown), restore MP, and buff general mitigation by 45%.
- Magic fire finisher.
- Magic ice/water chainer that scales off of SPR.
- Is ludicrously tanky vs. magic damage.
- Can provide some buffs to the team, albeit at a significant damage loss.
- Can alternately be used as a not-so-great buffer.
- Physical chainer.
- Has no imbue and no imperil, so he will need external support and possibly a two-handed elemental weapon.
- Offensive support that mostly just increases the damage dealt by mages.
- Can also provide some significant AoE LB fill.
- Healer that can also provide 30% typed mitigation and 40% general mitigation.
- Can grant immunity to ailments and breaks.
- Her ability heal is very weak to begin with, but can be brought up to acceptable levels of healing via the modifier boosts on her other skills. However, this makes her very sensitive to deaths, as the mod boosts will go away if she dies.
- Buffer with typed mitigation and barriers.
- Can also provide some healing, although this is stuck behind unlocks.
- Breaker that can provide AoE mirage.
- Time limited unit
- Breaker that can simultaneously serve as a 100% passive provoke/dodge tank.
- Unless you have certain event gear or STMRs, this will require the use of Equip L Shield and Moogle Plushie.
- Time limited unit
- Physical/magical cover tank that can also provoke.
- Provides 40% AoE general mitigation along with 25% physical/magical mitigation.
- Primarily single-target breaker that also provides some buffs.
- Provides breaks of up to 80%, although he can realistically only maintain 75%.
- Can AoE buff DEF/SPR by 150% and physical/magical mitigation by 30%.
- Can commit suicide to fill the esper gauge and provide massive AoE LB fill.
- Chains with the Bolting Strike family.
- Breaker with some extra utility.
- Can provide 80% full breaks, AoE imbue/imperil earth, and buff several elemental resistances.
- Chains with the Chaos Wave Awakened family.
- Healer with some support capabilities.
- Can provide stat buffs, barriers, ailment immunity, break immunity, AoE reraise, LB fill, and more.
- Chains with the Bolting Strike family.
- Buffer that can provide strong barriers.
- Relies on a random unlock to unlock her strongest skill, but the odds aren't all that bad.
- Can also provide imbues, imperils, stat buffs and unremarkable mitigation buffs.
- Time limited unit
- Combined buffer/breaker.
- Is somewhat subpar at each of those invidual roles, but being able to do both at once can be very valuable in many team compositions.
- Can provide breaks of up to 70%, stat buffs of up to 200%, 30% physical/magical general mitigation, AoE mirage, and significant LB fill.
- Also has some other buffs that cannot be maintained the entire time, such as 40% general mitigation and various elemental resists.
- Buffer with strong, flexible options at the expensive of slow, clunky setup time.
- Can provide 50% AoE mitigation, massive AoE LB fill, 80% elemental resistances, stat buffs, and more.
- Buffer with an array of defensive options.
- Can buff general mitigation by up to 50%, physical and magical mitigation by 20%, provide barriers, buff stats by up to 200%, fill LB gauges, and grant break immunity to allies.
- Chains with the Stardust Ray family.
- Time limited unit
- Physical/magical cover tank who can also provide 70% breaks.
- Typically must use her cover each turn to reapply the barrier, or she's at a higher risk of dying.
- Alternately, she can be built for damage and used as a chainer, although this is a much less potent option.
- Healer with a varied support kit.
- Has Curaja and Reraise.
- Can buff every type of mitigation (albeit on separate cooldown abilities that lack 100% uptime), provide immunity to breaks/ailments/stop/charm, and restore MP to the party.
- Time limited unit
- Breaker with breaks of up to 75% for every stat, including a turn 1 70% full break.
- Can also imperil various elements, buff elemental resistances, fill ally LB gauges, and dispel + rebreak on the same turn.
- Chains with the Absolute Zero, Bolting Strike, and Chaos Wave families.
- Healer that can also provide buffs.
- Can bring stat buffs, partial ailment immunity, break immunity, and charm immunity.
- Has a version of Entrust that works with W-Ability.
- Physical cover and provoke tank.
- He can cover magic, but isn't particularly great at doing so, as his magic cover ability has a cooldown and his stats are more aimed at surviving physical damage.
- His LB provides a 45% general mitigation buff to the party for three turns.
- Breaker with significant utility.
- In addition to providing breaks, has strong AoE healing, AoE reraise, AoE MP recovery, can grant a physical water Aureole Ray chaining move to allies and herself, can imbue allies with water (although this may also charm them), buff water resistance, imperil several elements, buff LB fill rate, and fill the LB gauge.
- Breaker/buffer combination.
- At only 65%, her breaks are subpar compared to dedicated breakers, but she can provide stat buffs, typed mitigation, barriers, imbues, and more.
- Healer with plenty of utility.
- Healing from his abilities is low, which can make it hard to actually make the most of said utility without external support, especially if the tank is taking lots of damage.
- Can provide buffs to all stats, as well all three types of mitigation (although her general mitigation is on the low side).
- Has AoE barriers, elemental resistance buffs, and AoE HP/MP regen.
- Support unit with both breaks and buffs.
- Provides 75% breaks and 200% buffs.
- Can also provide some significant AoE healing and an AoE light imbue.
- Time limited unit
- Combined buffer/breaker.
- Is somewhat subpar at each of those invidual roles, but being able to do both at once can be very valuable in many team compositions.
- Can provide breaks of up to 65%, stat buffs of up to 200%, 40% general mitigation (50% on a cooldown), and 70% to all elmenetal resists.
- Buffer that focuses on handling physical attacks.
- She can buff physical mitigation by 60% and provide AoE mirage (1 stack on demand, 3 stacks on a cooldown), as well as 3 stacks of single-target mirage.
- Healer that can also provide stat and elemental resistance buffs, as well 5k AoE barriers.
- Physical cover tank with some support capabilities.
- Can buff mitigation by 40% and provide AoE LB fill.
- Alternately, he can be used as a physical finisher, but is generally worse at this role without an external imbue.
- Buffer with access to significant general mitigation buffs.
- Can buff all stats, regenerate HP/MP for the party, provide mitigation, buff elemental resistances, and cure breaks.
- Can also help to fill the LB and esper gauges.
- Breaker with breaks of up to 84%.
- Can provide AoE mirage.
- Chains with the Stardust Ray family.
- Healer with some utility.
- Can provide break immunity, AoE reraise, 30% general mitigation, and help to fill LBs.
- Physical cover and provoke tank.
- His LB provides a 40% general mitigation buff to the party for three turns.
- Chains with the Aureole Ray family.
- Time limited unit
- Buffer with some unusual abilities.
- Can buff stats, elemental resistances, and physical mitigation.
- Can provide mirage, 2k AoE barriers, AoE LB fill, and some backup healing.
- Time limited unit
- Unusual combination of healer and magic cover tank.
- Can provide stat buffs and 30% general mitigation.
- His LB provides 1 turn of 54% general mitigation and also refills the team's MP.
- His rotation can be somewhat awkward to work with, and he lacks much of the standard healer utility, so replacing your healer with him has drawbacks.
- Time limited unit
- Physical chainer that also provides breaks.
- Only works well in that combined role when paired with a copy of herself, as the lion's share of her damage comes from her LB.
- Time limited unit
- Breaker with minor support capabilities.
- Can provide 40% single-target general mitigation.
- Time limited unit
- Physical cover tank that can dualcast provoke and cover.
- Time limited unit
- Unit that can serve as either a healer with some support capabilities, or as a dedicated barrier-spamming support.
- Has an on-demand 3k AoE barrier with attached 150% DEF/SPR and 20% physical/magical mitigation buffs.
- Has a cooldown that provides a 5k AoE barrier.
- Buffer who can grant a wide variety of elemental resistances, along with the more standard stat and general mitigation buffs.
- Can buff magic mitigation.
- Can provide significant ST LB fill.
- Also has some subpar breaks that could be useful in rare situations.
- Chains with the Absolute Mirror of Equity family.
- Breaker who can also provide support chaining.
- Chains with the Absolute Mirror of Equity family.
- Magic cover and provoke tank.
- Can grant ailment/stop immunity to allies.
- Has AoE heals/MP restoration, at the cost of LB gauge.
- Time limited unit
- Magic cover tank with some utility.
- Can buff the party's general mitigation by 35% and magic mitigation by 30%.
- Can also cover physical, although her stats are not well-suited for it.
- Chains with the Divine Ruination, Bolting Strike, and Aureole Ray families.
- Healer with Curaja and Reraise.
- Can also apply AoE reraise.
- With her latent abilities, she can provide good buffs and elemental resistances via W-Ability, although the low healing on the turns that she refreshes these effects might be a problem.
- Breaker and physical chainer.
- Damage drops significantly while maintaining breaks, so you typically have to choose which to focus on.
- Can buff physical and magical mitigation by 20%.
- Chains with the Absolute Mirror of Equity family.
- Versatile tank. Able to provoke and cover physical or magical damage.
- His magic cover has a cooldown, which may be a problem if you're planning to rely on reraise, or if the boss dispels him.
- Is immune to all ailments and charm, is 50% resistant to Stop, and has 30% innate resistance to all ailments.
- Has Entrust.
- Time limited unit
- Healer that can also provide 40% general mitigation and minor LB fill to the party.
- Support unit that can provide 2 stacks of AoE mirage.
- Can also provide stat buffs, healing, and breaks, but is typically bad enough at each of those that he cannot replace a dedicated unit.
- Healer with a fairly basic kit.
- Can provide AoE reraise.
- Can technically be used as a damage dealer, but is terrible at that role.
- Support unit focusing exclusively on defensive buffs.
- Can provide significant DEF/SPR buffs, all three types of mitigation, and some minor barriers.
- Unfortunately, his physical/magical mitigation buffs cannot be dualcast, which means he cannot provide much in the way of HP/MP restoration while maintaining those.
- Can cure imperils and berserk (as well as breaks, charm, and stop).
- Can be used as a dodge provoke tank that also provides mirage every turn.
- Chains with the Stardust Ray family.
- Physical and magical cover tank.
- Has some support capabilities in the form of breaks and buffs.
- Fairly standard breaker.
- Will struggle with fights that require AoE breaks.
- Chains with the Absolute Mirror of Equity family.
- Magic tank with some support capabilities.
- Can provide breaks, but because you typically need both breaks and cover on turn 1, he may not be able to replace a dedicated breaker in many team compositions.
- Chains with the Bolting Strike, Chaos Wave, Octaslash, and Disorder families.
- Time limited unit
- Physical cover and provoke tank.
- Has high survivability, but not much utility.
- Her T1 AoE breaks aren't quite as strong as those of some other units, but she can later on upgrade them to 79% once her LB is ready.
- Competent breaker that can also chain.
- Chains with the Onion Slice and Aureole Ray families.
- Unusual support unit able to turn any ally into a provoke tank or AoE physical cover tank, although whoever she picks will be significantly less durable than a normal tank.
- Can provide AoE Mirage, restore MP, and heal.
- Provoke and physical cover tank.
- Healer with some support capabilities.
- Has some utility in the form of various elemental resistance buffs, esper gauge fill, and a DEF/SPR buff.
- Will struggle with fights that demand AoE breaks on the first turn.
- Can imperil several elements and chain with the Stardust Ray family.
- Defensive buffer that can provide 200% DEF/SPR buffs, 30% physical and magical mitigation, and a spammable 3k AoE barrier.
- Can also buff fire/ice/lightning resistances by 95%, but this only lasts one turn and cannot be dualcast, so maintaining it would prevent him from doing anything else.
- Time limited unit
- Healer that can also provide 40% general mitigation.
- Unfortunately, he lacks a strong on-demand ability heal. Since you typically need healing every turn, this means that he usually cannot maintain 40% general mitigation without someone else to provide supplemental healing.
- Buffer with significant general mitigation buffs.
- Can temporarily provide break immunity.
- Can reraise allies and provide massive HP/MP restoration to single targets.
- Can chain with the Octaslash family.
- Fairly standard healer.
- Can slightly fill ally LB gauges and provide barriers.
- Buffer with a fairly standard kit.
- Can buff mitigation by up to 40% (but drops down to 30% on some turns due to cooldowns), provides stat buffs, imbues allies with dark, and can fill the LB gauge.
- Chains with the Chaos Wave family.
- Healer. Alternately, she can be used as an Earth magic chainer.
- Chains with the Stardust Ray family.
- Healer who can fill the evoke gauge.
- Can cure all debuffs, including berserk, charm, stop, imperils, and breaks.
- Time limited unit
- Subpar buffer.
- As a buffer, he has some uncommon and useful utility, but is also missing some standard buffer abilities, such as 100% uptime on general mitigation and AoE MP regen, which may force you to rely on other units to cover the gaps in his kit.
- Can chain with the Aureole Ray family.
- Physical cover tank.
- His other skills are, unfortunately, mostly irrelevant.
- Time limited unit
- Healer that can also provide AoE reraise.
- Has a fairly bare-bones kit by healer standards.
- Breaker with chaining capabilities.
- Chains with the Octaslash family.
- Has a 65% AoE ATK/MAG break and a 70% DEF break.
- Unusual combination of healer and chainer.
- Can dualcast Curaja and Tornado, allowing her to serve as a support chainer.
- Unlike most 7* healers, does not have the ability to heal and reraise on the same turn.
- Time limited unit
- Bizarre mix of dodge-based provoke tank and support.
- Can provide 60% AoE breaks, AoE mirage, AoE LB fill rate, single target imbues, single target LB fill, and some minor AoE MP sustain.
- Chains with the Kingsglaive, Tornado, and Flood families.
- Support unit with strong buffs and breaks on T1. However, as soon as they expire, he becomes significantly worse because he can't refresh them with the same potency.
- Works best when paired with another breaker who cannot break well on T1.
- Terrible provoke tank.
- Time limited unit
- Provoke tank with subpar survivability.
- Chains with the Aureole Ray family.
- Can become immune to charm, stop, breaks, and ailments.
- Can heal himself and restore his own MP.
- Physical chainer or finisher with a 74% ATK/MAG/DEF break attached to his LB.
- Mediocre support unit with breaks and buffs, although he has trouble providing both at once in a clean rotation.
- Can dualcast 60% breaks for all four stats.
- Can sing for buffs/regen, but you will have gaps in the song buff uptime if you try to have him also maintain breaks.
- Consider giving Cradle of Horns to him or another party member to cover those gaps.
- Subpar buffer.
- Unfortunately, his buffs are semi-random.
- Terrible support unit that focuses on buffing elemental resistances.
- Can also provide AoE mitigation or barriers via cooldown.
- Time limited unit
- Terrible provoke tank with a few very weak chaining skills.
- Has a 60% break on a 5 turn cooldown, which can allow him to weaken nasty threshold attacks, but he cannot serve as a primary breaker.