Beryl Beryl

Rarity   5   -   7
Job Tonberry
Role
Chain Family - Octaslash - Bolting Strike - Disorder - Chaos Wave
Summonable
Series FFBE
Gender Other

  Alone in the Dark

 12 - Level 24 - MP
  • Increase chance of being targeted by 100% for 3 turns
  • Reduce damage taken by 30% to caster for 3 turns

  Exposed Guilt

 24 - Level 20 - MP
  • Magic* damage (2.5x, MAG) to one enemy
  • Reduce ATK and MAG by 60% for 3 turns to one enemy

  Exposed Sins

 36 - Level 20 - MP
  • Magic* damage (2.5x, MAG) to one enemy
  • Reduce DEF and SPR by 60% for 3 turns to one enemy

  Paint It Black

 48 - Level 40 - MP
  • Increase resistance to Dark by 75% for 5 turns to all allies
  • Add Dark element (100%) to physical attacks for 5 turns to caster

  Bathed in Light

 64 - Level 40 - MP
  • Increase resistance to Light by 75% for 5 turns to all allies
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Everyone's Grudge

 1 - Level 50 - MP
  • Increase chance of being targeted by 100% for 3 turns
  • Grant a 3000 HP shield to caster for 3 turns
  • 100% chance to counter physical attacks (7x, SPR) to caster for 3 turns (max 5 / turn)

  Heaven Mode

 1 - Level 20 - MP
  • Remove all buffs from caster
  • Increase MAG and SPR by 130% for 3 turns to caster
  • Increase the limit burst gauge fill rate by 100% for 3 turns to caster
  • Restore 100 (+0.5x, Heal) MP split over 3 turns to caster

  Heaven - Penance Poke

 42 - Level 32 - MP - Octaslash
  • Magic* damage (4x * 2 = 8x, MAG) to all enemies (ignore reflect)

  Heaven - Judgement

 74 - Level 32 - MP - Bolting Strike
  • Magic* damage (3x, MAG) with consecutive damage increase (max. 3 times, +2x MAG each, 9x total) to all enemies

  Heaven - Force of Light

 82 - Level 32 - MP - Disorder
  • Magic* light damage (4.8x, MAG) to one enemy
  • Reduce resistance to Light by 80% for 3 turns to one enemy

  Total Eclipse

 100 - Level 38 - MP
  • 80% chance to intercept magical damage to allies for 3 turns, reducing damage by 50%-70%
  • Increase SPR by 150% for 3 turns to caster

  Heaven - Ye Not Guilty

 105 - Level 45 - MP - Chaos Wave
  • Magic* damage (4x, MAG) with consecutive damage increase (max. 4 times, +2x MAG each, 12x total) to all enemies

  Born to Die - Hell Mode

 105 - Level 84 - MP - 6 Turn cooldown - Available on turn 6
  • Steal debuffs to ATK, DEF, MAG, SPR and Imperil? from the rest of the party
  • Reduce damage taken by 50% to all allies for 3 turns
  • Auto-revive (100% HP) for one turn to caster
  • Sacrifice self to restore 30% HP and 20% MP to the rest of the party

  Born to Die - Heaven Mode

 105 - Level 60 - MP - Disorder - 6 Turn cooldown - Available on turn 6
  • Magic* light damage (12x, MAG) to all enemies
  • Reduce resistance to Light by 100% for 4 turns to all enemies
  • Reduce ATK, DEF, MAG and SPR by 74% for 4 turns to all enemies
  • Auto-revive (100% HP) for one turn to caster
  • Sacrifice self to restore 30% HP and 20% MP to the rest of the party

  Seraphic Install - Hell Mode

 110 - Level 88 - MP - 4 Turn cooldown - Available on turn 1
  • Reduce damage taken by magic attacks by 90% to caster for one turn

  Seraphic Install - Heaven Mode

 110 - Level 76 - MP - 5 Turn cooldown - Available on turn 1
  • Remove all buffs from caster
  • Increase MAG and SPR by 200% for 3 turns to caster
  • Increase the limit burst gauge fill rate by 100% for 3 turns to caster
  • Gain 3 uses of Born to Die - Heaven Mode , Born to Die - Hell Mode , Heaven - Force of Light , Heaven - Judgement , Heaven - Penance Poke  and Heaven - Ye Not Guilty  for 2 turns

  Shadow Counter

 1 - Level
  • 50% chance to counter physical attacks with Shadow Counter  to caster (max 1 / turn)
  • 50% chance to counter magic attacks with Shadow Counter  to caster (max 1 / turn)

  Cast in the Name of God

 56 - Level
  • Recover MP (10%) per turn
  • Increase physical and magic damage against Humans by 50%

  Everyone's Hope

 72 - Level
  • 50% chance to counter physical attacks with Everyone's Hope  to caster (max 1 / turn)
  • 50% chance to counter magic attacks with Everyone's Hope  to caster (max 1 / turn)

  Heart of a Tonberry

 80 - Level
  • Increase HP by 30% and DEF and SPR by 20%
  • Increase chance of countering by 100%

  Soul of a Saint

 15 - Level
  • Increase MAG and SPR by 30%
  • Increase resistance to Blind, Paralyze, Confusion and Petrify by 100%

  Kitchen Knife Mastery

 28 - Level
  • Increase MAG and SPR by 30% when equipped with a Dagger
  • Increase equipment MAG by 100% when armed with a single weapon
  • Increase equipment SPR (25%) when armed with a single weapon

  Karmic Rhythm

 68 - Level
  • Use Karmic Rhythm  at the start of a battle or when revived

  Unstoppable Martyr

 101 - Level Requirement: TMR or STMR equipped
  • Increase HP and MP by 30%
  • 30% chance of evading physical attacks
  • Increase resistance to Light and Dark by 30%
  • Increase Stop resistance by 100% to caster

  MP +20%

 115 - Level
  • Increase MP by 20%

  Judge the Guilty

 120 - Level
  • Increase DEF, MAG and SPR by 40% when equipped with a Robe
  • Increase the damage of Heaven - Force of Light  by (2x)
  • Increase the damage of Heaven - Penance Poke  by (1x)

  Shadow Counter 911566

Activated By:
  • Shadow Counter
- MP
  • Magic damage (4x, SPR) to one enemy

  Everyone's Hope 911574

Activated By:
  • Everyone's Hope
- MP
  • Restore 1000 (+3.4x, Heal) HP to all allies

  Karmic Rhythm 911626

Activated By:
  • Karmic Rhythm
- MP
  • Increase the limit burst gauge fill rate by 200% for 4 turns to caster
  • Reduce damage taken by 30% to caster for 3 turns
  • Increase SPR by 150% for 3 turns to caster

  Born to Die - Heaven Mode 911589

Activated By:
  • Seraphic Call
60 - MP
  • Unlock Born to Die - Heaven Mode  on turn 6 [6 turns CD]
  • Magic* light damage (12x, MAG) to all enemies
  • Reduce resistance to Light by 100% for 4 turns to all enemies
  • Reduce ATK, DEF, MAG and SPR by 74% for 4 turns to all enemies
  • Auto-revive (100% HP) for one turn to caster
  • Sacrifice self to restore 30% HP and 20% MP to the rest of the party

  Born to Die - Hell Mode 911587

Activated By:
  • Seraphic Call
84 - MP
  • Unlock Born to Die - Hell Mode  on turn 6 [6 turns CD]
  • Steal debuffs to ATK, DEF, MAG, SPR and Imperil? from the rest of the party
  • Reduce damage taken by 50% to all allies for 3 turns
  • Auto-revive (100% HP) for one turn to caster
  • Sacrifice self to restore 30% HP and 20% MP to the rest of the party

  Heaven - Ye Not Guilty 911586

Activated By:
  • Seraphic Call
45 - MP - Chaos Wave
  • Magic* damage (4x, MAG) with consecutive damage increase (max. 4 times, +2x MAG each, 12x total) to all enemies
5  -  Final Doink
Min Level
  • Magic* damage (4x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 40% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 35% for 3 turns to one enemy
Max Level
  • Magic* damage (7.8x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 59% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 54% for 3 turns to one enemy
6  -  Final Doink
Min Level
  • Magic* damage (6x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 45% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 40% for 3 turns to one enemy
Max Level
  • Magic* damage (10.8x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 69% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 64% for 3 turns to one enemy
7  -  Final Doink
Min Level
  • Magic* damage (9.5x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 50% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 45% for 3 turns to one enemy
Max Level
  • Magic* damage (15.3x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 79% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 74% for 3 turns to one enemy
5  -  Final Doink
Min Level
  • Magic* damage (4x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 40% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 35% for 3 turns to one enemy
Max Level
  • Magic* damage (7.8x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 59% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 54% for 3 turns to one enemy
6  -  Final Doink
Min Level
  • Magic* damage (6x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 45% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 40% for 3 turns to one enemy
Max Level
  • Magic* damage (10.8x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 69% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 64% for 3 turns to one enemy
7  -  Final Doink
Min Level
  • Magic* damage (9.5x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 50% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 45% for 3 turns to one enemy
Max Level
  • Magic* damage (15.3x, MAG) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 79% for one turn to one enemy
  • Reduce ATK, DEF, MAG and SPR by 74% for 3 turns to one enemy