Grim Lord Sakura Grim Lord Sakura  (BS) Standard

Rarity NV
Job Grim Lord
Role
Chain Family - Bolting Strike - Chaos Wave Awakened
Summonable
Series FFBE
Gender Female

  Grim - Soul Blade

 120 - Level 50 - MP - Bolting Strike +5
  • Reduce resistance to Fire and Dark by 120% for 3 turns to one enemy
  • Magic* damage (55x, MAG) to one enemy
  • Inflict Poison (100%) on one enemy
  • - Bolting Strike

  Eclipse Ward

 120 - Level 64 - MP
  • Increase resistance to Fire, Lightning, Light and Dark by 80% for 3 turns to all allies

  Grim - Spectral Webbing

 120 - Level 35 - MP - Bolting Strike
  • Magic* damage (40x, MAG) to one enemy
  • Dodge 1 physical attacks for 3 turns to all allies

  Grim - Siphon

 120 - Level - MP
  • Instant KO (100%) to one ally, except caster (ignores death resist)
  • Restore 50% HP and MP to caster

  Grim - Soul Barrage

 120 - Level 40 - MP
  • Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)

  Grim - Ethereal Haunting

 120 - Level 40 - MP
  • Add Dark element (100%) to physical attacks for 3 turns to one ally
  • Increase damage of Grim - Soul Blade skills [(914431) / +1  / +2  / +3  / +4 ] by 1500% for 3 turns

  Grim - Scythe Reap

 120 - Level 75 - MP - Chaos Wave Awakened +5
  • Magic dark damage (70x, MAG) to one enemy
  • Reduce resistance to Dark by 120% for 5 turns to one enemy
  • - Chaos Wave Awakened

  Grim - Dark Edge

 120 - Level 120 - MP - 4 Turn cooldown - Available on turn 1
  • Increase MAG by 250% for 4 turns to caster
  • Restore 666 MP split over 3 turns to caster
  • Gain 4 uses of Eclipse Ward , Grim - Dark Edge , Grim - Dark Scar , Grim - Ethereal Haunting , Grim - Malefic Aura , Grim - Scythe Reap , Grim - Scythe Reap+1 , Grim - Scythe Reap+2 , Grim - Scythe Reap+3 , Grim - Scythe Reap+4 , Grim - Siphon , Grim - Soul Barrage , Grim - Soul Blade , Grim - Soul Blade+1 , Grim - Soul Blade+2 , Grim - Soul Blade+3 , Grim - Soul Blade+4  and Grim - Spectral Webbing  for 4 turns

  Grim - Malefic Aura

 120 - Level 133 - MP - 6 Turn cooldown - Available on turn 1
  • Increase physical damage against Humans, Demons and Reapers by 50% to all allies for 3 turns
  • Increase magic damage against Humans, Demons and Reapers by 50% to all allies for 3 turns
  • Restore 333 MP split over 3 turns to all allies

  Grim - Dark Scar

 120 - Level 99 - MP - Chaos Wave Awakened - 1 Turn cooldown - Available on turn 1
  • No effect
  • Increase physical damage against Humans, Demons and Reapers by 150% to caster for 3 turns
  • Increase magic damage against Humans, Demons and Reapers by 150% to caster for 3 turns
  • Magic dark damage (150x, MAG) to one enemy

  Bolt Mastery

 120 - Level
  • Increase DEF, MAG and SPR by 50% and HP and MP by 30%
  • Increase resistance to Lightning by 50%
  • Increase the damage of Thundaja  by (34x)
  • Increase the damage of Grim - Soul Barrage  by (31.5x)

  Ancient Authority

 120 - Level
  • Increase physical and magic damage against Humans by 50%
  • Increase physical and magic damage against Demons by 50%
  • Increase physical and magic damage against Reapers by 50%
  • Increase equipment MAG by 100% when armed with a single weapon
  • Increase equipment HP and SPR (50%) when armed with a single weapon

  Spider's Instinct

 120 - Level
  • Increase resistance to Blind and Paralyze by 100%
  • Increase Stop resistance by 100% to caster
  • Increase HP and MP by 20%
  • Recover MP (5%) per turn
  • Reduce chance of being targeted by 50%

  Triple Black Magic

 120 - Level
  • Gain Triple-cast Black magic

  Grim - Ethereal Haunting

 120 - Level Requirement: TMR or STMR equipped
  • Increase the limit burst gauge fill rate by 100%
  • Increase equipment MAG by 100% when armed with a single weapon
  • Increase equipment HP and SPR (100%) when armed with a single weapon
  • 100% chance to set HP to 1 upon fatal damage, if HP was above 5% (max 1 times)

  Keen Focus

 120 - Level
  • Enable unit to equip two one-handed weapons
  • Increase equipment MAG by 100% when armed with two weapons
  • Recover MP (10%) per turn
  • 20% chance of evading physical attacks

  Black Witch

 120 - Level
  • Increase MAG by 150% and HP and MP by 40%
  • Increase MAG by 50% and HP by 30% when armed with a dark weapon
  • Increase equipment MAG by 50% when armed with a single weapon
  • Increase resistance to Silence, Confusion, Disease and Petrify by 100%
  • 20% chance of evading magic attacks

  Dark Origin

 120 - Level +5
  • Increase MAG by 300
  • Increase physical and magic damage against Humans by 100%
  • Increase physical and magic damage against Demons by 100%
  • Increase physical and magic damage against Reapers by 100%

  Enthunder

 120 - Level 32 - MP
  • Add Lightning element (100%) to physical attacks for 3 turns to one ally

  Thundaja

 120 - Level 28 - MP
  • Magic lightning damage (2x, MAG) with consecutive damage increase (max. 4 times, +1x MAG each, 6x total) to all enemies

  Grim - Dark Edge 914464

Activated By:
  • Grim - Dark Edge
120 - MP
  • Unlock Grim - Dark Edge  on turn 1 [4 turns CD]
  • Increase MAG by 250% for 4 turns to caster
  • Restore 666 MP split over 3 turns to caster
  • Gain 4 uses of Eclipse Ward , Grim - Dark Edge , Grim - Dark Scar , Grim - Ethereal Haunting , Grim - Malefic Aura , Grim - Scythe Reap , Grim - Scythe Reap+1 , Grim - Scythe Reap+2 , Grim - Scythe Reap+3 , Grim - Scythe Reap+4 , Grim - Siphon , Grim - Soul Barrage , Grim - Soul Blade , Grim - Soul Blade+1 , Grim - Soul Blade+2 , Grim - Soul Blade+3 , Grim - Soul Blade+4  and Grim - Spectral Webbing  for 4 turns

  Grim - Dark Scar 914478

Activated By:
  • Grim - Dark Edge
99 - MP
  • Unlock Grim - Dark Scar  on turn 1 [1 turns CD]
  • Unknown active effect type '1014': [914478,2,3,3,1,0]
  • No effect
  • Increase physical damage against Humans, Demons and Reapers by 150% to caster for 3 turns
  • Increase magic damage against Humans, Demons and Reapers by 150% to caster for 3 turns
  • Magic dark damage (150x, MAG) to one enemy

  Grim - Malefic Aura 914466

Activated By:
  • Grim - Dark Edge
133 - MP
  • Unlock Grim - Malefic Aura  on turn 1 [6 turns CD]
  • Increase physical damage against Humans, Demons and Reapers by 50% to all allies for 3 turns
  • Increase magic damage against Humans, Demons and Reapers by 50% to all allies for 3 turns
  • Restore 333 MP split over 3 turns to all allies
7  -  Soul Harvest
Min Level
  • Magic dark damage (54.2x * 2 = 108.4x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Dark by 100% for 3 turns to all enemies
  • Increase MAG by 250% for 5 turns to caster (can not be removed)
Max Level
  • Magic dark damage (60x * 2 = 120x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Dark by 130% for 3 turns to all enemies
  • Increase MAG by 250% for 5 turns to caster (can not be removed)
7  -  Soul Harvest
Min Level
  • Magic dark damage (54.2x * 2 = 108.4x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Dark by 100% for 3 turns to all enemies
  • Increase MAG by 250% for 5 turns to caster (can not be removed)
Max Level
  • Magic dark damage (60x * 2 = 120x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Dark by 130% for 3 turns to all enemies
  • Increase MAG by 250% for 5 turns to caster (can not be removed)