Barbariccia Barbariccia

Rarity   5   -   7
Job Elemental Archfiend
Role
Chain Family - Tornado
Summonable
Series FFIV
Gender Female

  Ray

 30 - Level 12 - MP
  • Inflict Petrify (100%) on one enemy

  Flurry

 48 - Level 24 - MP
  • Physical wind damage (3x, ATK) to one enemy
  • Inflict Silence (50%) on one enemy

  Cyclone Shield

 65 - Level 30 - MP +2
  • Reduce damage taken by 25% to all allies for 4 turns
  • Increase MAG and SPR by 120% for 4 turns to caster
  • Dodge 4 physical attacks for 4 turns to caster

  Allure

 72 - Level 30 - MP
  • Inflict Charm (25%) on one enemy for one turn

  Storm Ward

 34 - Level 36 - MP
  • Increase resistance to Lightning and Wind by 70% for 3 turns to all allies

  Dual Black Magic

 66 - Level - MP
  • Enable unit to cast 2 black magic spells

  Refreshing Winds

 77 - Level 40 - MP
  • Use Refreshing Winds , or Refreshing Winds , if used after Cyclone Shield , Cyclone Shield+1 , Cyclone Shield+2  or Storm Ward 

  Sunder

 100 - Level 60 - MP +2
  • Use Sunder+2 , or Sunder+2 , if used after Looming Tempest , Ominous Forecast  or Tempest Eye Wall 

  Tempest Eye Wall

 105 - Level 120 - MP - Tornado - 6 Turn cooldown - Available on turn 1
  • Magic lightning and wind damage (12x, MAG) to all enemies
  • Reduce resistance to Lightning and Wind by 120% for 4 turns to all enemies

  Looming Tempest

 105 - Level 90 - MP - 6 Turn cooldown - Available on turn 1
  • Auto-revive (80% HP) for 4 turns to caster
  • Restore 200 (+1x, Heal) MP split over 4 turns to caster
  • Grant Triple-cast Black magic for 3 turns to caster

  Ominous Forecast

 110 - Level 100 - MP - 6 Turn cooldown - Available on turn 6
  • Reflect 1 spell(s) for 3 turns to all allies
  • Increase MAG by 150% for 3 turns to caster
  • Increase MAG by an additional 300% (max 300%) for the next skill to caster

  MAG +20%

 24 - Level
  • Increase MAG by 20%

  HP +20%

 60 - Level
  • Increase HP by 20%

  Magus Leader

 1 - Level
  • Increase MP by 30%
  • Recover MP (5%) per turn

  Aloof

 20 - Level
  • Increase resistance to Silence, Paralyze and Petrify by 100%

  Charge

 42 - Level
  • 40% chance to counter physical attacks with Zap  to caster

  Empress of the Winds

 50 - Level +2
  • Increase MAG and SPR by 30%
  • Increase resistance to Wind by 100%
  • Increase resistance to Confusion by 100%
  • Increase the damage of Tornado (20390) by (0.5x)
  • Increase LB damage by 50%

  Guardian of Zot

 84 - Level
  • Increase MAG by 30% when equipped with a Rod
  • Increase SPR by 30% when equipped with a Light Shield

  Gale Mistress

 101 - Level Requirement: TMR or STMR equipped
  • Increase magic damage against Beasts by 50%
  • Increase magic damage against Avians by 50%
  • Increase magic damage against Humans by 50%
  • Increase magic damage against Stones by 50%
  • Increase the damage of Aeroja , Flurry  and Tornado  by (1x)

  MP +20%

 115 - Level
  • Increase MP by 20%

  Archfiend of Wind

 120 - Level
  • Increase MAG, SPR and HP by 20%
  • Increase equipment MAG by 50% when armed with a single weapon
  • Increase equipment MAG by 50% when armed with two weapons

  Aerora

 5 - Level 9 - MP
  • Magic wind damage (1.4x, MAG) to all enemies

  Aeroga

 18 - Level 20 - MP
  • Magic wind damage (1.8x, MAG) to all enemies

  Tornado

 80 - Level 48 - MP - Tornado
  • Magic wind damage (2.5x, MAG) to all enemies
  • Reduce resistance to Wind by 50% for 3 turns to all enemies

  Aeroja

 56 - Level 28 - MP
  • Magic wind damage (2x, MAG) with consecutive damage increase (max. 4 times, +1x MAG each, 6x total) to all enemies

  Zap 910435

Activated By:
  • Charge
- MP
  • Magic lightning damage (2x, MAG) to one enemy
  • Inflict Paralyze (30%) on one enemy

  Refreshing Winds 910553

Activated By:
  • Refreshing Winds
40 - MP
  • Restore 12 (+0.3x, Heal) MP split over 3 turns to all allies
  • Restore 1200 (+10x, Heal) HP split over 3 turns to all allies

  Refreshing Winds 910552

Activated By:
  • Refreshing Winds
40 - MP
  • Restore 24 (+0.3x, Heal) MP split over 3 turns to all allies
  • Restore 2400 (+20x, Heal) HP split over 3 turns to all allies

  Sunder 910555

Activated By:
  • Sunder
60 - MP
  • Magic lightning and wind damage (5x, MAG) to one enemy

  Sunder 910554

Activated By:
  • Sunder
60 - MP
  • Magic lightning and wind damage (10x, MAG) to one enemy

  Looming Tempest 911399

Activated By:
  • Sunder
90 - MP
  • Unlock Looming Tempest  on turn 1 [6 turns CD]
  • Auto-revive (80% HP) for 4 turns to caster
  • Restore 200 (+1x, Heal) MP split over 4 turns to caster
  • Grant Triple-cast Black magic for 3 turns to caster

  Ominous Forecast 911402

Activated By:
  • Sunder
100 - MP
  • Unlock Ominous Forecast  on turn 6 [6 turns CD]
  • Reflect 1 spell(s) for 3 turns to all allies
  • Increase MAG by 150% for 3 turns to caster
  • Increase MAG by an additional 300% (max 300%) for the next skill to caster

  Tempest Eye Wall 911397

Activated By:
  • Sunder
120 - MP - Tornado
  • Unlock Tempest Eye Wall  on turn 1 [6 turns CD]
  • Magic lightning and wind damage (12x, MAG) to all enemies
  • Reduce resistance to Lightning and Wind by 120% for 4 turns to all enemies
5  -  Maelstrom
Min Level
  • Magic lightning and wind damage (2.5x * 2 = 5x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 40% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (3.45x * 2 = 6.9x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 59% for 3 turns to all enemies
6  -  Maelstrom
Min Level
  • Magic lightning and wind damage (3x * 2 = 6x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 50% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (4.2x * 2 = 8.4x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 74% for 3 turns to all enemies
7  -  Maelstrom
Min Level
  • Magic lightning and wind damage (4x * 2 = 8x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 75% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (5.45x * 2 = 10.9x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 104% for 3 turns to all enemies
5  -  Maelstrom
Min Level
  • Magic lightning and wind damage (2.5x * 2 = 5x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 40% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (3.45x * 2 = 6.9x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 59% for 3 turns to all enemies
6  -  Maelstrom
Min Level
  • Magic lightning and wind damage (3x * 2 = 6x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 50% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (4.2x * 2 = 8.4x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 74% for 3 turns to all enemies
7  -  Maelstrom
Min Level
  • Magic lightning and wind damage (4x * 2 = 8x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 75% for 3 turns to all enemies
Max Level
  • Magic lightning and wind damage (5.45x * 2 = 10.9x, MAG) to all enemies (ignore reflect)
  • Reduce resistance to Lightning and Wind by 104% for 3 turns to all enemies