Olberic Olberic

Rarity   5   -   7
Job Swordsman
Role
Chain Family - Aureole Ray
Summonable
Series Octopath Traveler
Gender Male

  Provoke

 22 - Level 31 - MP
  • Increase chance of being targeted by 100% for 5 turns
  • Reduce damage taken by 35% to caster for 5 turns

  Cover

 35 - Level 23 - MP
  • 75% chance to intercept physical damage to allies for 5 turns, reducing damage by 50%-70%

  Level Slash

 80 - Level 27 - MP
  • Physical damage (3x, DEF) to all enemies
  • Increase LB gauge by 2-4 to caster

  Abide

 24 - Level 38 - MP
  • Increase ATK and DEF by 120% for 3 turns to caster
  • Increase break resistance to DEF and SPR by 50% for 3 turns to caster

  Cross Strike

 61 - Level 36 - MP
  • Physical damage (2.6x, DEF) to one enemy
  • Reduce ATK and DEF by 50% for 3 turns to one enemy

  Spearhead

 86 - Level 40 - MP - Aureole Ray
  • Physical damage (4.2x, DEF) to one enemy

  Hard Fight

 105 - Level 74 - MP - 5 Turn cooldown - Available on turn 1
  • Increase DEF by 200% for 4 turns to caster
  • Restore 240 MP split over 3 turns to caster
  • Gain Cross Strike+ , Level Slash+  and Spearhead+  for 3 turns
  • Increase resistance to Wind and Earth by 65% for 3 turns to all allies

  Thousand Spears

 105 - Level 54 - MP
  • Physical damage (7.2x, DEF) to one enemy

  Stout Wall

 110 - Level 60 - MP - 8 Turn cooldown - Available on turn 1
  • Increase DEF by 200% for 5 turns to caster
  • Restore 25000 HP split over 5 turns to caster
  • Gain Cover+  for 5 turns

  Berg, Protector of the Village

 1 - Level
  • Increase ATK by 30%
  • Gain Regen (Auto)  at the start of a battle or when revived

  The Unbending Blade

 50 - Level
  • Increase ATK and HP by 20%
  • Increase DEF by 30% when equipped with a Light Shield
  • Increase DEF by 30% when equipped with a Heavy Shield

  Promise to Philip

 1 - Level
  • Increase ATK and DEF by 20%
  • Increase resistance to Sleep, Confusion and Petrify by 100%
  • Recover MP (5%) per turn

  Admired Warrior

 50 - Level
  • Increase HP by 50%
  • Increase chance of being targeted by 50%

  For What I Fight

 100 - Level
  • Increase SPR by 30%
  • Increase DEF by 30% when equipped with a Light Armor

  Defense Boost

 101 - Level Requirement: TMR or STMR equipped
  • Increase ATK and DEF by 50%
  • Increase DEF by 160% when HP drops below 40% (max 9999x)
  • Increase SPR by 160% when HP drops below 40% (max 9999x)
  • 100% chance to set HP to 1 upon fatal damage, if HP was above 1% (max 1 times)

  MP +20%

 115 - Level
  • Increase MP by 20%

  Protecting Those in Need

 120 - Level
  • Increase DEF and HP by 40%
  • 60% chance to counter physical attacks with Protecting Those in Need  to caster (max 1 / turn)
  • 60% chance to counter magic attacks with Protecting Those in Need  to caster (max 1 / turn)

  Cross Strike+ 509155

Activated By:
  • Hard Fight
45 - MP
  • Physical damage (5.2x, DEF) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 60% for 3 turns to one enemy

  Level Slash+ 509154

Activated By:
  • Hard Fight
36 - MP
  • Physical damage (6x, DEF) to all enemies
  • Increase LB gauge by 6-8 to caster

  Spearhead+ 509156

Activated By:
  • Hard Fight
48 - MP - Aureole Ray
  • Physical damage (6.7x, DEF) to all enemies
  • Reduce resistance to Wind and Earth by 80% for 3 turns to all enemies

  Cover+ 509152

Activated By:
  • Stout Wall
33 - MP
  • 80% chance to intercept physical damage to allies for 5 turns, reducing damage by 60%-80%

  Protecting Those in Need 509150

Activated By:
  • Protecting Those in Need
- MP
  • Reduce damage taken by 40% to caster for one turn
5  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 30% to all allies for 3 turns
6  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 35% to all allies for 3 turns
7  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 40% to all allies for 3 turns
5  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 30% to all allies for 3 turns
6  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 35% to all allies for 3 turns
7  -  Fallen Fortress
Min Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 11% to all allies for 3 turns
Max Level
  • 75% chance to intercept physical damage to allies for 3 turns, reducing damage by 50%-70%
  • Reduce damage taken by 40% to all allies for 3 turns