Balthier Balthier Brave Shift

Rarity   5   -  NV
Job Sky Pirate
Role
Chain Family - Bolting Strike
Summonable
Series FFXII
Gender Male

  Rapid Fire

 15 - Level 16 - MP
  • 1-6 physical attacks (1x each, 3.5x avg, ATK) to one random enemy

  Elemental Shot - Fire

 45 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Fire by 60% for 5 turns to one enemy
  • Add Fire element (100%) to physical attacks for 5 turns to caster

  Weapon Break

 70 - Level 12 - MP
  • Use Weapon Break , or Weapon Break+2 , if used after Blade of Justice+2 

  Shield Break

 70 - Level 12 - MP
  • Physical damage (1.8x, ATK) to one enemy
  • Reduce DEF by 40% for 5 turns to one enemy

  Elemental Shot - Lightning+

 1 - Level 110 - MP - 4 Turn cooldown - Available on turn 1
  • Physical damage (40x, ATK) to one enemy
  • Reduce resistance to Lightning by 110% for 4 turns to one enemy
  • Reduce DEF by 75% for 4 turns to one enemy
  • Increase damage of Finishing Blow , Rapid Shot , Rapid Shot+1  and Rapid Shot+2  by 1000% for 4 turns
  • Gain Finishing Blow  for one turn

  Elemental Shot - Lightning

 10 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Lightning by 75% for 5 turns to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Water

 35 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Water by 60% for 5 turns to one enemy
  • Add Water element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Light

 90 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Light by 50% for 5 turns to one enemy
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Killer Shot

 100 - Level 45 - MP
  • Physical damage (3x * 2 = 6x, ATK) to one enemy (ignore cover)
  • Gain Finishing Blow  for one turn (1 use)

  Rapid Shot

 105 - Level 99 - MP - 4 Turn cooldown - Available on turn 4
  • 1-6 physical attacks (10x each, 35x avg, ATK) with consecutive damage increase (max. 5 times, +5x ATK each, 122.5x avg) to one enemy
  • Gain Finishing Blow  for one turn (1 use)

  Trick Weapon

 110 - Level 84 - MP - 2 Turn cooldown - Available on turn 2
  • Randomly use: 25%: Trick Weapon  25%: Trick Weapon  25%: Trick Weapon  25%: Trick Weapon 

  Syphon Shot

 110 - Level 12 - MP
  • Hybrid damage (1.4x, ATK & MAG) to one enemy
  • Hybrid damage (0.3x, ATK & MAG) as MP drain (30%) to one enemy

  Gun Preparation

 120 - Level 58 - MP - Bolting Strike +5
  • Physical damage (50x, ATK) to one enemy
  • Gain Finishing Blow (501160) for one turn
  • - Bolting Strike

  Freedom Bullet - One Shot

 120 - Level 64 - MP +5
  • Physical damage (90x, ATK) to one enemy

  Sanction of Thunder

 120 - Level 76 - MP - Bolting Strike
  • Physical lightning damage (60x, ATK) to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Punishment Bolt I

 120 - Level 160 - MP
  • Use Punishment Bolt I  once

  DEF +20%

 65 - Level
  • Increase DEF by 20%

  HP +20%

 26 - Level
  • Increase HP by 20%

  Gun Mastery

 80 - Level
  • Increase ATK by 50% when equipped with a Gun

  Light-footed

 1 - Level
  • 15% chance of evading physical attacks
  • 15% chance of evading magic attacks
  • Increase resistance to Paralyze, Confusion and Petrify by 100%

  ATK +30%

 65 - Level
  • Increase ATK by 30%

  Auto-Refresh

 75 - Level
  • Recover MP (5%) per turn

  Mark

 100 - Level
  • 30% chance to counter physical attacks with Mark  to caster
  • 30% chance to counter magic attacks with Mark  to caster

  The Leading Man

 101 - Level Requirement: TMR or STMR equipped
  • Increase ATK, MAG, HP and MP by 20%
  • Increase equipment ATK by 30% when armed with two weapons
  • Increase equipment ATK by 100% when armed with a single one-handed weapon and no shield
  • Increase Accuracy by 25% when armed with a single one-handed weapon and no shield

  Sniper's Eye

 105 - Level
  • Increase the damage of Elemental Shot - Fire , Elemental Shot - Light , Elemental Shot - Lightning , Elemental Shot - Water  and Killer Shot  by (1x)
  • Increase the damage of Finishing Blow  by (2x)
  • Increase the damage of Rapid Fire  by (0.3x)

  MP +20%

 115 - Level
  • Increase MP by 20%

  Quicksilver

 120 - Level
  • Increase ATK by 30%
  • Increase LB gauge by 2 per turn

  Finishing Blow 501160

Activated By:
  • Elemental Shot - Lightning+
  • Killer Shot
  • Sniper's Eye
  • Rapid Shot
  • Gun Preparation
24 - MP
  • Physical damage (5x * 2 = 10x, ATK) to one enemy (ignore cover)
5  -  Element of Treachery
Min Level
  • Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.45x * 2 = 6.9x, ATK) to all enemies (ignore cover)
6  -  Element of Treachery
Min Level
  • Physical damage (2.7x * 2 = 5.4x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.9x * 2 = 7.8x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
5  -  Element of Treachery
Min Level
  • Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.45x * 2 = 6.9x, ATK) to all enemies (ignore cover)
6  -  Element of Treachery
Min Level
  • Physical damage (2.7x * 2 = 5.4x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.9x * 2 = 7.8x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)