Balthier Balthier Brave Shift

Rarity   5   -  NV
Job Sky Pirate
Role
Chain Family - Bolting Strike
Summonable
Series FFXII
Gender Male

  Rapid Fire

 15 - Level 16 - MP
  • 1-6 physical attacks (1x each, 3.5x avg, ATK) to one random enemy

  Elemental Shot - Fire

 45 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Fire by 60% for 5 turns to one enemy
  • Add Fire element (100%) to physical attacks for 5 turns to caster

  Weapon Break

 70 - Level 12 - MP
  • Use Weapon Break , or Weapon Break+2 , if used after Blade of Justice+2 

  Shield Break

 70 - Level 12 - MP
  • Physical damage (1.8x, ATK) to one enemy
  • Reduce DEF by 40% for 5 turns to one enemy

  Elemental Shot - Lightning+

 1 - Level 110 - MP - 4 Turn cooldown - Available on turn 1
  • Physical damage (40x, ATK) to one enemy
  • Reduce resistance to Lightning by 110% for 4 turns to one enemy
  • Reduce DEF by 75% for 4 turns to one enemy
  • Increase damage of Finishing Blow , Rapid Shot , Rapid Shot+1  and Rapid Shot+2  by 1000% for 4 turns
  • Gain Finishing Blow  for one turn

  Elemental Shot - Lightning

 10 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Lightning by 75% for 5 turns to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Water

 35 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Water by 60% for 5 turns to one enemy
  • Add Water element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Light

 90 - Level 35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Light by 50% for 5 turns to one enemy
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Killer Shot

 100 - Level 45 - MP
  • Physical damage (3x * 2 = 6x, ATK) to one enemy (ignore cover)
  • Gain Finishing Blow  for one turn (1 use)

  Rapid Shot

 105 - Level 99 - MP - 4 Turn cooldown - Available on turn 4 +2
  • 1-4 physical attacks (15x each, 37.5x avg, ATK) with consecutive damage increase (max. 3 times, +15x ATK each, 150x avg) to one enemy
  • Gain Finishing Blow  for one turn (1 use)

  Trick Weapon

 110 - Level 84 - MP - 2 Turn cooldown - Available on turn 2 +2
  • Randomly use: 25%: Trick Weapon+2  25%: Trick Weapon+2  25%: Trick Weapon+2  25%: Trick Weapon+2 

  Syphon Shot

 110 - Level 12 - MP
  • Hybrid damage (1.4x, ATK & MAG) to one enemy
  • Hybrid damage (0.3x, ATK & MAG) as MP drain (30%) to one enemy

  Gun Preparation

 120 - Level 58 - MP - Bolting Strike +5
  • Physical damage (50x, ATK) to one enemy
  • Gain Finishing Blow (501160) for one turn
  • - Bolting Strike

  Freedom Bullet - One Shot

 120 - Level 64 - MP +5
  • Physical damage (90x, ATK) to one enemy

  Sanction of Thunder

 120 - Level 76 - MP - Bolting Strike
  • Physical lightning damage (60x, ATK) to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Punishment Bolt I

 120 - Level 160 - MP
  • Use Punishment Bolt I  once

  DEF +20%

 25 - Level
  • Increase DEF by 20%

  HP +20%

 55 - Level
  • Increase HP by 20%

  Gun Mastery

 80 - Level +2
  • Increase ATK by 100% when equipped with a Gun
  • Increase equipment ATK by 20% when armed with two weapons

  Light-footed

 1 - Level +2
  • 20% chance of evading physical attacks
  • 20% chance of evading magic attacks
  • Increase resistance to Paralyze, Confusion and Petrify by 100%
  • Use Light-footed+1 (505960) at the start of a battle or when revived

  Back Turned On the Past

 1 - Level
  • Increase ATK and HP by 50% and MP by 30%
  • Increase equipment ATK by 100% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon
  • Increase equipment ATK by 70% when armed with two weapons
  • Increase the damage of Elemental Shot - Fire , Elemental Shot - Light , Elemental Shot - Lightning , Elemental Shot - Water , Finishing Blow , Killer Shot , Rapid Shot , Rapid Shot+1  and Rapid Shot+2  by (20x)
  • Use Back Turned On the Past  at the start of a battle or when revived

  ATK +30%

 65 - Level
  • Increase ATK by 30%

  Auto-Refresh

 75 - Level
  • Recover MP (5%) per turn

  Mark

 100 - Level
  • 30% chance to counter physical attacks with Mark  to caster
  • 30% chance to counter magic attacks with Mark  to caster

  The Leading Man

 101 - Level Requirement: TMR or STMR equipped
  • Increase ATK, MAG, HP and MP by 20%
  • Increase equipment ATK by 30% when armed with two weapons
  • Increase equipment ATK by 100% when armed with a single one-handed weapon
  • Increase Accuracy by 25% when armed with a single one-handed weapon

  Sniper's Eye

 105 - Level
  • Increase the damage of Elemental Shot - Fire , Elemental Shot - Light , Elemental Shot - Lightning , Elemental Shot - Water  and Killer Shot  by (1x)
  • Increase the damage of Finishing Blow  by (2x)
  • Increase the damage of Rapid Fire  by (0.3x)

  MP +20%

 115 - Level
  • Increase MP by 20%

  Quicksilver

 120 - Level
  • Increase ATK by 30%
  • Increase LB gauge by 2 per turn

  Young Sky Pirate

 120 - Level
  • Increase physical damage against Avians by 100%
  • Increase equipment ATK by 50% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon

  Sky Pirate's Chivalry

 120 - Level +5
  • Increase HP by 1000
  • Increase the damage of Killer Shot (209240) by (12.5x)
  • Increase the damage of Rapid Shot skills [(507940) / +1 (912212) / +2 (912213)] by (17x)

  Weapon Break 505980

Activated By:
  • Weapon Break
12 - MP
  • Physical damage (1.8x, ATK) to one enemy
  • Reduce ATK by 40% for 5 turns to one enemy

  Weapon Break 506000

Activated By:
  • Weapon Break
12 - MP
  • Physical damage (1.8x, ATK) to one enemy
  • Reduce ATK by 60% for 6 turns to one enemy

  Blade of Justice 705500

Activated By:
  • Weapon Break
45 - MP
  • Physical damage (3x * 1.33 = 4x, ATK) to one enemy (ignore cover)
  • Reduce ATK and MAG by 45% for 3 turns to one enemy

  Finishing Blow 501160

Activated By:
  • Elemental Shot - Lightning+
  • Back Turned On the Past
  • Killer Shot
  • Sniper's Eye
  • Rapid Shot
  • Gun Preparation
  • Trinity Trigger
24 - MP
  • Physical damage (5x * 2 = 10x, ATK) to one enemy (ignore cover)

  Rapid Shot 507940

Activated By:
  • Elemental Shot - Lightning+
  • Back Turned On the Past
99 - MP
  • 1-6 physical attacks (10x each, 35x avg, ATK) with consecutive damage increase (max. 5 times, +5x ATK each, 122.5x avg) to one enemy
  • Gain Finishing Blow  for one turn (1 use)

  Rapid Shot 912212

Activated By:
  • Elemental Shot - Lightning+
  • Back Turned On the Past
99 - MP
  • 1-5 physical attacks (12.5x each, 37.5x avg, ATK) with consecutive damage increase (max. 4 times, +7.5x ATK each, 127.5x avg) to one enemy
  • Gain Finishing Blow  for one turn (1 use)

  Rapid Shot 912213

Activated By:
  • Elemental Shot - Lightning+
  • Back Turned On the Past
99 - MP
  • 1-4 physical attacks (15x each, 37.5x avg, ATK) with consecutive damage increase (max. 3 times, +15x ATK each, 150x avg) to one enemy
  • Gain Finishing Blow  for one turn (1 use)

  Elemental Shot - Light 209280

Activated By:
  • Back Turned On the Past
35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Light by 50% for 5 turns to one enemy
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Lightning 209260

Activated By:
  • Back Turned On the Past
35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Lightning by 75% for 5 turns to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Elemental Shot - Water 209270

Activated By:
  • Back Turned On the Past
35 - MP
  • Physical damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Water by 60% for 5 turns to one enemy
  • Add Water element (100%) to physical attacks for 5 turns to caster

  Killer Shot 209240

Activated By:
  • Back Turned On the Past
45 - MP
  • Physical damage (3x * 2 = 6x, ATK) to one enemy (ignore cover)
  • Gain Finishing Blow  for one turn (1 use)

  Back Turned On the Past 512139

Activated By:
  • Back Turned On the Past
- MP
  • Gain 2 uses of Booming Penalty , Custom Gun Powder , Elemental Shot - Fire , Elemental Shot - Light , Elemental Shot - Lightning , Elemental Shot - Lightning+ , Elemental Shot - Water , Finishing Blow , Freedom Bullet - One Shot , Freedom Bullet - One Shot+1 , Freedom Bullet - One Shot+2 , Freedom Bullet - One Shot+3 , Freedom Bullet - One Shot+4 , Freedom Bullet - Rapid Shot , Freedom Bullet - Rapid Shot+1 , Freedom Bullet - Rapid Shot+2 , Freedom Bullet - Rapid Shot+3 , Freedom Bullet - Rapid Shot+4 , Gun Preparation , Gun Preparation+1 , Gun Preparation+2 , Gun Preparation+3 , Gun Preparation+4 , Killer Shot , Punishment Bolt I , Punishment Bolt II , Rapid Fire , Rapid Shot , Rapid Shot+1 , Rapid Shot+2 , Sanction of Thunder , Shield Break , Syphon Shot , Trick Weapon , Trick Weapon+1 , Trick Weapon+2  and Weapon Break 

  Mark 501170

Activated By:
  • Mark
- MP
  • Gain Finishing Blow  for one turn

  Trick Weapon 507942

Activated By:
  • Trick Weapon
84 - MP
  • Physical damage (8x, ATK) to one enemy
  • Reduce resistance to Fire by 110% for 3 turns to one enemy

  Trick Weapon 507943

Activated By:
  • Trick Weapon
84 - MP
  • Physical damage (8x, ATK) to one enemy
  • Reduce resistance to Lightning by 110% for 3 turns to one enemy

  Trick Weapon 507944

Activated By:
  • Trick Weapon
84 - MP
  • Physical damage (8x, ATK) to one enemy
  • Reduce resistance to Water by 110% for 3 turns to one enemy

  Trick Weapon 507945

Activated By:
  • Trick Weapon
84 - MP
  • Physical damage (8x, ATK) to one enemy
  • Reduce resistance to Light by 110% for 3 turns to one enemy

  Freedom Bullet - One Shot 236967

Activated By:
  • Trinity Trigger
64 - MP
  • Physical damage (70x, ATK) to one enemy

  Freedom Bullet - One Shot 236968

Activated By:
  • Trinity Trigger
64 - MP
  • Physical damage (80x, ATK) to one enemy

  Freedom Bullet - One Shot 236969

Activated By:
  • Trinity Trigger
64 - MP
  • Physical damage (85x, ATK) to one enemy

  Freedom Bullet - One Shot 236970

Activated By:
  • Trinity Trigger
64 - MP
  • Physical damage (88x, ATK) to one enemy

  Freedom Bullet - One Shot 236971

Activated By:
  • Trinity Trigger
64 - MP
  • Physical damage (90x, ATK) to one enemy

  Punishment Bolt I 236973

Activated By:
  • Trinity Trigger
160 - MP
  • Use Punishment Bolt I  once

  Sanction of Thunder 236972

Activated By:
  • Trinity Trigger
76 - MP - Bolting Strike
  • Physical lightning damage (60x, ATK) to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Punishment Bolt I 512931

Activated By:
  • Punishment Bolt I
160 - MP - Bolting Strike
  • Physical lightning damage (100x, ATK) to one enemy
5  -  Element of Treachery
Min Level
  • Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.45x * 2 = 6.9x, ATK) to all enemies (ignore cover)
6  -  Element of Treachery
Min Level
  • Physical damage (2.7x * 2 = 5.4x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.9x * 2 = 7.8x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
5  -  Element of Treachery
Min Level
  • Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.45x * 2 = 6.9x, ATK) to all enemies (ignore cover)
6  -  Element of Treachery
Min Level
  • Physical damage (2.7x * 2 = 5.4x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (3.9x * 2 = 7.8x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)
7  -  Element of Treachery
Min Level
  • Physical damage (5.55x * 2 = 11.1x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (7x * 2 = 14x, ATK) to all enemies (ignore cover)