Irvine Irvine

Rarity   5   -   7
Job Gunner
Role
Chain Family - Bolting Strike
Summonable
Series FFVIII
Gender Male

  Normal Shot

 15 - Level 10 - MP
  • Physical damage (6x, ATK) to one enemy
  • Increase ATK by 150% for 3 turns to caster

  Scatter Shot

 30 - Level 18 - MP
  • Physical damage (11x, ATK) to all enemies

  Canister Shot

 45 - Level 22 - MP
  • Physical damage (9x, ATK) to all enemies
  • Reduce resistance to Fire and Dark by 80% for 4 turns to all enemies

  Gravel Shot

 1 - Level 50 - MP
  • Physical earth damage (18x, ATK) to one enemy
  • Add Earth element (100%) to physical attacks for 4 turns to caster

  Quick Shot (FFVIII)

 30 - Level 38 - MP - Bolting Strike
  • Physical damage (17.5x, ATK) with consecutive damage increase (max. 8 times, +2.5x ATK each, 37.5x total) to one enemy
  • Increase LB gauge by 10 to caster

  Flame Shot (FFVIII)

 60 - Level 50 - MP
  • Physical fire damage (18x, ATK) to one enemy
  • Add Fire element (100%) to physical attacks for 4 turns to caster

  Dark Shot

 80 - Level 50 - MP
  • Physical dark damage (18x, ATK) to one enemy
  • Add Dark element (100%) to physical attacks for 4 turns to caster

  Sniper on Standby

 110 - Level 99 - MP - 6 Turn cooldown - Available on turn 1
  • No effect
  • Increase ATK by 250% for 6 turns to caster (can not be removed)
  • Increase LB damage by 50% to caster for 7 turns
  • Increase LB gauge by 100 to caster
  • Use Sniper on Standby  after a 3 turn delay on caster

  Enhanced Shot

 115 - Level 99 - MP - 3 Turn cooldown - Available on turn 3
  • Increase damage of Dark Shot , Flame Shot (FFVIII)  and Gravel Shot  by 1000% for 2 turns
  • Increase damage of Armor Shot  by 500% for 2 turns
  • Increase LB damage by 75% to caster for 3 turns
  • Physical damage (45x, ATK) to one enemy

  Armor Shot

 120 - Level 76 - MP - 2 Turn cooldown - Available on turn 1
  • Physical damage (18x * 2 = 36x, ATK) to one enemy (ignore cover)

  Key to Solitude

 1 - Level
  • Increase ATK and MP by 20%

  Fragile Psyche

 40 - Level
  • Increase DEF and HP by 20%
  • Recover MP (3%) per turn

  A Flirt on the Outside

 80 - Level
  • Increase ATK by 20% and DEF and SPR by 10%
  • Increase the limit burst gauge fill rate by 50%

  I'm So Brilliant

 1 - Level
  • Increase physical damage against Beasts and Machinas by 75/75%
  • Increase resistance to Blind and Confusion by 100%
  • Recover MP (5%) per turn

  A Sharpshooter's Focus

 1 - Level
  • Increase ATK by 20%
  • Increase equipment ATK by 50% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon
  • Increase physical damage against Beasts and Machinas by 50/50%

  One of the Warmongers

 100 - Level
  • Increase ATK by 40% and SPR and MP by 20%
  • Increase equipment ATK by 100% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon

  Top-Class Sniper

 101 - Level Requirement: TMR or STMR equipped
  • Increase ATK by 40% and MP by 20%
  • Increase equipment ATK by 50% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon

  GF+ (Irvine)

 105 - Level
  • Increase ATK by 30%
  • Increase all stats gained from espers by 50%

  SPR +20%

 115 - Level
  • Increase SPR by 20%

  Overcoming Pressure

 120 - Level
  • Increase ATK and HP by 30% and DEF by 20%
  • Increase the damage of Dark Shot , Flame Shot (FFVIII)  and Gravel Shot  by (14x)
  • Increase the damage of Quick Shot (FFVIII)  by (5x)
  • Increase LB damage by 25%

  Armor Shot 234818

Activated By:
  • Double Shot (FFVIII)
  • Triple Shot (FFVIII)
76 - MP
  • Unlock Armor Shot  on turn 1 [2 turns CD]
  • Physical damage (18x * 2 = 36x, ATK) to one enemy (ignore cover)

  Enhanced Shot 234809

Activated By:
  • Double Shot (FFVIII)
  • Triple Shot (FFVIII)
99 - MP
  • Unlock Enhanced Shot  on turn 3 [3 turns CD]
  • Increase damage of Dark Shot , Flame Shot (FFVIII)  and Gravel Shot  by 1000% for 2 turns
  • Increase damage of Armor Shot  by 500% for 2 turns
  • Increase LB damage by 75% to caster for 3 turns
  • Physical damage (45x, ATK) to one enemy

  Sniper on Standby 234808

Activated By:
  • Double Shot (FFVIII)
  • Triple Shot (FFVIII)
99 - MP
  • Unlock Sniper on Standby  on turn 1 [6 turns CD]
  • No effect
  • Increase ATK by 250% for 6 turns to caster (can not be removed)
  • Increase LB damage by 50% to caster for 7 turns
  • Increase LB gauge by 100 to caster
  • Use Sniper on Standby  after a 3 turn delay on caster

  Sniper on Standby 511853

Activated By:
  • Sniper on Standby
- MP
  • No effect
  • Increase LB gauge by 100 to caster
  • Use Sniper on Standby  after a 2 turn delay on caster

  Armor Shot 511856

Activated By:
  • Enhanced Shot
76 - MP
  • Physical damage (18x * 2 = 36x, ATK) to one enemy (ignore cover)
5  -  Hyper Shot
Min Level
  • Physical damage (31.2x, ATK) to one enemy
  • Gain 3 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (35x, ATK) to one enemy
  • Gain 3 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
6  -  Hyper Shot
Min Level
  • Physical damage (40.2x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (45x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
7  -  Hyper Shot
Min Level
  • Physical damage (54.2x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (60x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
5  -  Hyper Shot
Min Level
  • Physical damage (31.2x, ATK) to one enemy
  • Gain 3 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (35x, ATK) to one enemy
  • Gain 3 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
6  -  Hyper Shot
Min Level
  • Physical damage (40.2x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (45x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
7  -  Hyper Shot
Min Level
  • Physical damage (54.2x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn
Max Level
  • Physical damage (60x, ATK) to one enemy
  • Gain 4 uses of Armor Shot , Canister Shot , Dark Shot , Enhanced Shot , Flame Shot (FFVIII) , Gravel Shot , Normal Shot , Quick Shot (FFVIII) , Scatter Shot and Sniper on Standby for one turn