Conche Conche

Rarity   5   -   7
Job Knight
Role
Chain Family - Bolting Strike
Summonable
Series FFBE
Gender Female

  Acoustic Edge

 1 - Level 74 - MP - Bolting Strike
  • Magic* damage (20x, SPR) to all enemies
  • Increase ATK, DEF, MAG and SPR by 230% for 3 turns to all allies

  Lightning Fortissimo

 1 - Level 86 - MP
  • Reduce resistance to Lightning by 120% for 3 turns to all enemies
  • Add Lightning element (100%) to physical attacks for 3 turns to all allies
  • Increase Lightning physical damage by 15% to all allies for 3 turns
  • Increase Lightning magic damage by 15% to all allies for 3 turns

  Water Fortissimo

 1 - Level 86 - MP
  • Reduce resistance to Water by 120% for 3 turns to all enemies
  • Add Water element (100%) to physical attacks for 3 turns to all allies
  • Increase Water physical damage by 15% to all allies for 3 turns
  • Increase Water magic damage by 15% to all allies for 3 turns

  Dark Fortissimo

 1 - Level 86 - MP
  • Reduce resistance to Dark by 120% for 3 turns to all enemies
  • Add Dark element (100%) to physical attacks for 3 turns to all allies
  • Increase Dark physical damage by 15% to all allies for 3 turns
  • Increase Dark magic damage by 15% to all allies for 3 turns

  Refreshing Waltz

 1 - Level 40 - MP
  • Remove all buffs and debuffs from all enemies
  • Remove all buffs and debuffs from all allies

  Holy Melody

 101 - Level 99 - MP - 5 Turn cooldown - Available on turn 1
  • Increase ATK and MAG by 280% for 3 turns to all allies
  • Increase LB damage by 100% to all allies for 3 turns
  • Increase physical damage against Demons by 100% to all allies for 3 turns
  • Increase magic damage against Demons by 100% to all allies for 3 turns

  Spirit Keyboard

 101 - Level 99 - MP - 5 Turn cooldown - Available on turn 5
  • No effect
  • Increase LB gauge by 40 to all allies

  Protectga

 1 - Level 25 - MP
  • Increase DEF by 100% for 4 turns to all allies
  • Reduce damage taken from physical attacks taken by 30% to all allies for 4 turns

  Shellga

 1 - Level 25 - MP
  • Increase SPR by 100% for 4 turns to all allies
  • Reduce damage taken by magic attacks by 30% to all allies for 4 turns

  Dispelga

 1 - Level 18 - MP
  • Remove all buffs and debuffs from all enemies
5  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 250% for 3 turns to all allies
  • Increase Lightning physical damage by 20% to all allies for 3 turns
  • Increase Lightning magic damage by 20% to all allies for 3 turns
  • Increase Water and Dark physical damage by 15% to all allies for 3 turns
  • Increase Water and Dark magic damage by 15% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 250% for 3 turns to all allies
  • Increase Lightning physical damage by 20% to all allies for 3 turns
  • Increase Lightning magic damage by 20% to all allies for 3 turns
  • Increase Water and Dark physical damage by 15% to all allies for 3 turns
  • Increase Water and Dark magic damage by 15% to all allies for 3 turns
6  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 280% for 3 turns to all allies
  • Increase Lightning physical damage by 25% to all allies for 3 turns
  • Increase Lightning magic damage by 25% to all allies for 3 turns
  • Increase Water and Dark physical damage by 20% to all allies for 3 turns
  • Increase Water and Dark magic damage by 20% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 280% for 3 turns to all allies
  • Increase Lightning physical damage by 25% to all allies for 3 turns
  • Increase Lightning magic damage by 25% to all allies for 3 turns
  • Increase Water and Dark physical damage by 20% to all allies for 3 turns
  • Increase Water and Dark magic damage by 20% to all allies for 3 turns
7  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 300% for 3 turns to all allies
  • Increase Lightning physical damage by 30% to all allies for 3 turns
  • Increase Lightning magic damage by 30% to all allies for 3 turns
  • Increase Water and Dark physical damage by 25% to all allies for 3 turns
  • Increase Water and Dark magic damage by 25% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 300% for 3 turns to all allies
  • Increase Lightning physical damage by 30% to all allies for 3 turns
  • Increase Lightning magic damage by 30% to all allies for 3 turns
  • Increase Water and Dark physical damage by 25% to all allies for 3 turns
  • Increase Water and Dark magic damage by 25% to all allies for 3 turns
5  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 250% for 3 turns to all allies
  • Increase Lightning physical damage by 20% to all allies for 3 turns
  • Increase Lightning magic damage by 20% to all allies for 3 turns
  • Increase Water and Dark physical damage by 15% to all allies for 3 turns
  • Increase Water and Dark magic damage by 15% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 250% for 3 turns to all allies
  • Increase Lightning physical damage by 20% to all allies for 3 turns
  • Increase Lightning magic damage by 20% to all allies for 3 turns
  • Increase Water and Dark physical damage by 15% to all allies for 3 turns
  • Increase Water and Dark magic damage by 15% to all allies for 3 turns
6  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 280% for 3 turns to all allies
  • Increase Lightning physical damage by 25% to all allies for 3 turns
  • Increase Lightning magic damage by 25% to all allies for 3 turns
  • Increase Water and Dark physical damage by 20% to all allies for 3 turns
  • Increase Water and Dark magic damage by 20% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 280% for 3 turns to all allies
  • Increase Lightning physical damage by 25% to all allies for 3 turns
  • Increase Lightning magic damage by 25% to all allies for 3 turns
  • Increase Water and Dark physical damage by 20% to all allies for 3 turns
  • Increase Water and Dark magic damage by 20% to all allies for 3 turns
7  -  Symphonic Waltz
Min Level
  • Increase ATK and MAG by 300% for 3 turns to all allies
  • Increase Lightning physical damage by 30% to all allies for 3 turns
  • Increase Lightning magic damage by 30% to all allies for 3 turns
  • Increase Water and Dark physical damage by 25% to all allies for 3 turns
  • Increase Water and Dark magic damage by 25% to all allies for 3 turns
Max Level
  • Increase ATK and MAG by 300% for 3 turns to all allies
  • Increase Lightning physical damage by 30% to all allies for 3 turns
  • Increase Lightning magic damage by 30% to all allies for 3 turns
  • Increase Water and Dark physical damage by 25% to all allies for 3 turns
  • Increase Water and Dark magic damage by 25% to all allies for 3 turns