Aldore King Rain Aldore King Rain

Rarity   5   -   7
Job
Role
Chain Family - Stardust Ray
Summonable
Series FFBE
Gender Male

  Twin Saber

 1 - Level 27 - MP
  • 2 physical attacks (1.6x each, 3.2x total, ATK) to one enemy

  Extra Saber

 1 - Level 120 - MP - Stardust Ray - 2 Turn cooldown - Available on turn 2
  • Physical damage (2x * 2 = 4x, ATK) to one enemy (ignore cover)
  • Physical damage (6x * 2 = 12x, ATK) to one enemy (ignore cover)
  • Increase LB gauge by 30 to caster

  Nullifying Saber

 21 - Level 25 - MP
  • Physical* damage (1.8x, ATK) to all enemies
  • Remove all buffs and debuffs from all enemies

  Aldore Leader

 45 - Level 65 - MP
  • Increase ATK, DEF, MAG and SPR by 80% for 3 turns to all allies

  True Undermine

 66 - Level 46 - MP
  • Physical damage (2.8x, ATK) to one enemy
  • Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy

  Force Saber

 80 - Level 52 - MP - Stardust Ray
  • Physical damage (2.8x, ATK) to all enemies
  • Restore 3000 HP and 100 MP to caster
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for one turn

  Blaze Saber

 1 - Level 48 - MP - Stardust Ray
  • Physical fire damage (3.5x, ATK) to one enemy
  • Reduce resistance to Fire by 80% for 5 turns to one enemy
  • Add Fire element (100%) to physical attacks for 5 turns to caster

  Earth Saber

 35 - Level 48 - MP - Stardust Ray
  • Physical earth damage (3.5x, ATK) to one enemy
  • Reduce resistance to Earth by 80% for 5 turns to one enemy
  • Add Earth element (100%) to physical attacks for 5 turns to caster

  Spark Saber

 58 - Level 48 - MP - Stardust Ray
  • Physical lightning damage (3.5x, ATK) to one enemy
  • Reduce resistance to Lightning by 80% for 5 turns to one enemy
  • Add Lightning element (100%) to physical attacks for 5 turns to caster

  Energy Wall - Rise

 86 - Level 72 - MP
  • Grant a 3000 HP shield to all allies for 3 turns

  Grandshelt Saber

 105 - Level 62 - MP - Stardust Ray
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (3.25x, ATK) with consecutive damage increase (max. 3 times, +1.25x ATK each, 7x total) to all enemies

  Blood for Battle

 105 - Level 50 - MP
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for one turn
  • Increase damage of Blaze Saber , Earth Saber , Grandshelt Saber , King's Saber , Royal Saber  and Spark Saber  by 150% for 5 turns

  Healing Blood

 105 - Level 50 - MP - 3 Turn cooldown - Available on turn 1
  • Restore 5000 HP and 50 MP to all allies

  Soul Blood

 105 - Level 50 - MP - 4 Turn cooldown - Available on turn 1
  • Increase LB damage by 220% to caster for 2 turns
  • Increase LB gauge by 100 to caster
  • Reduce damage taken from physical attacks taken by 40% to caster for one turn

  Royal Saber

 110 - Level 99 - MP - Stardust Ray - 3 Turn cooldown - Available on turn 3
  • Physical damage (2.5x * 2 = 5x, ATK) to one enemy (ignore cover)
  • Physical damage (5x * 2 = 10x, ATK) to one enemy (ignore cover)

  King's Saber

 110 - Level 115 - MP - Stardust Ray - 6 Turn cooldown - Available on turn 6
  • Physical damage (3x * 2 = 6x, ATK) to all enemies (ignore cover)
  • Physical damage (6x * 2 = 12x, ATK) to all enemies (ignore cover)

  Complete Awakening [Aldore King]

 110 - Level 150 - MP - 6 Turn cooldown - Available on turn 1
  • Reduce DEF by 74% for 4 turns to all enemies
  • Increase ATK by 250% for 4 turns to caster
  • Increase break resistance to ATK by 100% for 4 turns to caster
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for 4 turns

  True Doublehand

 50 - Level
  • Increase equipment ATK by 50% when armed with a single weapon and no shield
  • Increase Accuracy by 25% when armed with a single weapon and no shield

  MP +20%

 115 - Level
  • Increase MP by 20%

  Blood for Battle 231414

Activated By:
  • Force Saber
  • Blood for Battle
50 - MP
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for one turn
  • Increase damage of Blaze Saber , Earth Saber , Grandshelt Saber , King's Saber , Royal Saber  and Spark Saber  by 150% for 5 turns

  Complete Awakening [Aldore King] 231403

Activated By:
  • Force Saber
  • Blood for Battle
  • Complete Awakening [Aldore King]
150 - MP
  • Unlock Complete Awakening [Aldore King]  on turn 1 [6 turns CD]
  • Reduce DEF by 74% for 4 turns to all enemies
  • Increase ATK by 250% for 4 turns to caster
  • Increase break resistance to ATK by 100% for 4 turns to caster
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for 4 turns
  • Gain 3 uses of Aldore Leader , Blaze Saber , Blood for Battle , Complete Awakening [Aldore King] , Earth Saber , Energy Wall - Rise , Extra Saber , Force Saber , Grandshelt Saber , Healing Blood , King's Saber , Nullifying Saber , Royal Saber , Soul Blood , Spark Saber , True Undermine  and Twin Saber  for 4 turns

  Healing Blood 231415

Activated By:
  • Force Saber
  • Blood for Battle
50 - MP
  • Unlock Healing Blood  on turn 1 [3 turns CD]
  • Restore 5000 HP and 50 MP to all allies

  King's Saber 231402

Activated By:
  • Force Saber
  • Blood for Battle
115 - MP
  • Unlock King's Saber  on turn 6 [6 turns CD]
  • Physical damage (3x * 2 = 6x, ATK) to all enemies (ignore cover)
  • Physical damage (6x * 2 = 12x, ATK) to all enemies (ignore cover)

  Royal Saber 231401

Activated By:
  • Force Saber
  • Blood for Battle
99 - MP
  • Unlock Royal Saber  on turn 3 [3 turns CD]
  • Physical damage (2.5x * 2 = 5x, ATK) to one enemy (ignore cover)
  • Physical damage (5x * 2 = 10x, ATK) to one enemy (ignore cover)

  Soul Blood 231416

Activated By:
  • Force Saber
  • Blood for Battle
50 - MP
  • Unlock Soul Blood  on turn 1 [4 turns CD]
  • Increase LB damage by 220% to caster for 2 turns
  • Increase LB gauge by 100 to caster
  • Reduce damage taken from physical attacks taken by 40% to caster for one turn

  King's Saber 510064

Activated By:
  • Blood for Battle
115 - MP - Stardust Ray
  • Physical damage (3x * 2 = 6x, ATK) to all enemies (ignore cover)
  • Physical damage (6x * 2 = 12x, ATK) to all enemies (ignore cover)

  Royal Saber 510063

Activated By:
  • Blood for Battle
99 - MP - Stardust Ray
  • Physical damage (2.5x * 2 = 5x, ATK) to one enemy (ignore cover)
  • Physical damage (5x * 2 = 10x, ATK) to one enemy (ignore cover)
5  -  Crimson Nova
Min Level
  • Physical damage (9.5x * 2 = 19x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (11.5x * 2 = 23x, ATK) to all enemies (ignore cover)
6  -  Crimson Nova
Min Level
  • Physical damage (12x * 2 = 24x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
7  -  Crimson Nova
Min Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (17.5x * 2 = 35x, ATK) to all enemies (ignore cover)
7  -  Crimson Nova (Upgraded)
Min Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
  • Reduce resistance to Fire by 90% for 2 turns to all enemies
Max Level
  • Physical damage (17.5x * 2 = 35x, ATK) to all enemies (ignore cover)
  • Reduce resistance to Fire by 120% for 2 turns to all enemies
5  -  Crimson Nova
Min Level
  • Physical damage (9.5x * 2 = 19x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (11.5x * 2 = 23x, ATK) to all enemies (ignore cover)
6  -  Crimson Nova
Min Level
  • Physical damage (12x * 2 = 24x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
7  -  Crimson Nova
Min Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
Max Level
  • Physical damage (17.5x * 2 = 35x, ATK) to all enemies (ignore cover)
7  -  Crimson Nova (Upgraded)
Min Level
  • Physical damage (14.5x * 2 = 29x, ATK) to all enemies (ignore cover)
  • Reduce resistance to Fire by 90% for 2 turns to all enemies
Max Level
  • Physical damage (17.5x * 2 = 35x, ATK) to all enemies (ignore cover)
  • Reduce resistance to Fire by 120% for 2 turns to all enemies