Dressy Aileen Dressy Aileen

Rarity   5   -   7
Job Machinist
Role
Chain Family - Absolute Mirror of Equity
Summonable
Series FFBE
Gender Female

  Limit Bullet

 1 - Level 18 - MP
  • Transfer LB gauge to another unit

  Refreshing Tool II

 35 - Level 78 - MP
  • Restore 150 MP split over 3 turns to all allies

  Luxurious Night

 51 - Level 42 - MP
  • Increase resistance to Earth and Light by 75% for 3 turns to all allies

  Piledriver Shot

 62 - Level 56 - MP - Absolute Mirror of Equity
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (2x * 2 = 4x, ATK) to one enemy (ignore cover)
  • Reduce resistance to Earth by 75% for 3 turns to one enemy

  Ground Work II

 80 - Level 48 - MP - Absolute Mirror of Equity
  • Physical earth damage (0.25x * 2 = 0.5x, ATK) to one enemy (ignore cover)
  • Physical earth damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Add Earth element (100%) to physical attacks for 5 turns to caster

  Bullet Dance

 1 - Level 42 - MP
  • Physical damage (1.8x, ATK) to all enemies
  • Inflict Charm (15%) on all enemies for one turn

  Recovery Oil II

 29 - Level 36 - MP
  • Restore 9000 HP split over 3 turns to all allies

  Back Whisk

 82 - Level 58 - MP - Absolute Mirror of Equity
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (1.8x * 2 = 3.6x, ATK) to one enemy (ignore cover)
  • Gain 3 uses of Back Whisk , Bullet Dance , Double Reverse Spin , Ground Work II , Light Work , Limit Bullet , Luxurious Night , Piledriver Shot , Recovery Oil II , Refreshing Tool II , Schematic Rainbow II  and Shall We Dance?  for one turn

  Double Reverse Spin

 100 - Level 62 - MP - Absolute Mirror of Equity
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (2.5x * 2 = 5x, ATK) to one enemy (ignore cover)

  Light Work

 105 - Level 48 - MP - Absolute Mirror of Equity
  • Physical light damage (0.25x * 2 = 0.5x, ATK) to one enemy (ignore cover)
  • Physical light damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Shall We Dance?

 105 - Level 120 - MP - 5 Turn cooldown - Available on turn 1
  • Increase ATK by 130% for one turn to caster
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work  and Piledriver Shot  by 50% for one turn
  • Use Shall We Dance?  next turn on caster
  • Use Shall We Dance?  after a 2 turn delay on caster
  • Use Shall We Dance?  after a 3 turn delay on caster

  Schematic Rainbow II

 110 - Level 99 - MP - 6 Turn cooldown - Available on turn 1
  • No effect
  • Increase LB gauge by 12 to all allies
  • Use Schematic Rainbow II  next turn on caster

  Refined Gunner

 12 - Level
  • Increase equipment ATK by 50% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon
  • 20% chance of evading physical attacks

  HP +30%

 44 - Level
  • Increase HP by 30%

  Blossom of the Ballroom

 76 - Level
  • Increase ATK by 30%
  • Increase resistance to Earth by 50%

  Special Leg Holster

 11 - Level
  • Increase ATK by 50% when equipped with a Gun
  • Increase LB gauge by 1 per turn

  Party Fashion

 48 - Level
  • Increase ATK by 30%
  • Increase resistance to Confusion and Petrify by 100%
  • Recover MP (10%) per turn

  MP +20%

 51 - Level
  • Increase MP by 20%

  ATK +30%

 66 - Level
  • Increase ATK by 30%

  Dressed Up

 101 - Level Requirement: TMR or STMR equipped
  • Increase equipment ATK by 100% when armed with a single weapon
  • Increase Accuracy by 25% when armed with a single weapon
  • Use Triple Engineering  at the start of a battle or when revived

  SPR +20%

 115 - Level
  • Increase SPR by 20%

  Dangerous Beauty

 120 - Level
  • Increase ATK by 40% and HP and MP by 30%
  • Increase the limit burst gauge fill rate by 100%

  Back Whisk 230288

Activated By:
  • Back Whisk
58 - MP - Absolute Mirror of Equity
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (1.8x * 2 = 3.6x, ATK) to one enemy (ignore cover)
  • Gain 3 uses of Back Whisk , Bullet Dance , Double Reverse Spin , Ground Work II , Light Work , Limit Bullet , Luxurious Night , Piledriver Shot , Recovery Oil II , Refreshing Tool II , Schematic Rainbow II  and Shall We Dance?  for one turn

  Double Reverse Spin 230287

Activated By:
  • Back Whisk
62 - MP - Absolute Mirror of Equity
  • Physical damage (0.5x * 2 = 1x, ATK) to one enemy (ignore cover)
  • Physical damage (2.5x * 2 = 5x, ATK) to one enemy (ignore cover)

  Light Work 230290

Activated By:
  • Back Whisk
  • Double Engineering
48 - MP - Absolute Mirror of Equity
  • Physical light damage (0.25x * 2 = 0.5x, ATK) to one enemy (ignore cover)
  • Physical light damage (1.5x * 2 = 3x, ATK) to one enemy (ignore cover)
  • Add Light element (100%) to physical attacks for 5 turns to caster

  Schematic Rainbow II 230292

Activated By:
  • Back Whisk
  • Double Engineering
99 - MP
  • Unlock Schematic Rainbow II  on turn 1 [6 turns CD]
  • No effect
  • Increase LB gauge by 12 to all allies
  • Use Schematic Rainbow II  next turn on caster

  Shall We Dance? 230291

Activated By:
  • Back Whisk
  • Double Engineering
120 - MP
  • Unlock Shall We Dance?  on turn 1 [5 turns CD]
  • Increase ATK by 130% for one turn to caster
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work  and Piledriver Shot  by 50% for one turn
  • Use Shall We Dance?  next turn on caster
  • Use Shall We Dance?  after a 2 turn delay on caster
  • Use Shall We Dance?  after a 3 turn delay on caster

  Triple Engineering 230293

Activated By:
  • Dressed Up
- MP
  • Gain 3 uses of Back Whisk , Bullet Dance , Double Reverse Spin , Ground Work II , Light Work , Limit Bullet , Luxurious Night , Piledriver Shot , Recovery Oil II , Refreshing Tool II , Schematic Rainbow II  and Shall We Dance?  for one turn

  Shall We Dance? 509453

Activated By:
  • Shall We Dance?
- MP
  • Increase ATK by 160% for one turn to caster
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work  and Piledriver Shot  by 75% for one turn
  • Gain 3 uses of Back Whisk , Bullet Dance , Double Reverse Spin , Ground Work II , Light Work , Limit Bullet , Luxurious Night , Piledriver Shot , Recovery Oil II , Refreshing Tool II , Schematic Rainbow II  and Shall We Dance?  for 3 turns

  Shall We Dance? 509454

Activated By:
  • Shall We Dance?
- MP
  • Increase ATK by 200% for one turn to caster
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work  and Piledriver Shot  by 125% for one turn

  Shall We Dance? 509455

Activated By:
  • Shall We Dance?
- MP
  • Increase ATK by 250% for one turn to caster
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work  and Piledriver Shot  by 150% for one turn

  Schematic Rainbow II 509457

Activated By:
  • Schematic Rainbow II
- MP
  • No effect
  • Increase LB gauge by 8 to all allies
5  -  Fascinating Impact
Min Level
  • Physical damage (5.5x * 2 = 11x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 50% to caster for 5 turns
  • Increase damage of Ground Work II and Piledriver Shot by 100% for 2 turns
Max Level
  • Physical damage (7.5x * 2 = 15x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 50% to caster for 5 turns
  • Increase damage of Ground Work II and Piledriver Shot by 100% for 2 turns
6  -  Fascinating Impact
Min Level
  • Physical damage (8.5x * 2 = 17x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 75% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II and Piledriver Shot by 200% for 2 turns
Max Level
  • Physical damage (11x * 2 = 22x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 75% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II and Piledriver Shot by 200% for 2 turns
7  -  Fascinating Impact
Min Level
  • Physical damage (11.5x * 2 = 23x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 100% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work and Piledriver Shot by 300% for 2 turns
Max Level
  • Physical damage (14.5x * 2 = 29x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 100% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work and Piledriver Shot by 300% for 2 turns
5  -  Fascinating Impact
Min Level
  • Physical damage (5.5x * 2 = 11x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 50% to caster for 5 turns
  • Increase damage of Ground Work II and Piledriver Shot by 100% for 2 turns
Max Level
  • Physical damage (7.5x * 2 = 15x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 50% to caster for 5 turns
  • Increase damage of Ground Work II and Piledriver Shot by 100% for 2 turns
6  -  Fascinating Impact
Min Level
  • Physical damage (8.5x * 2 = 17x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 75% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II and Piledriver Shot by 200% for 2 turns
Max Level
  • Physical damage (11x * 2 = 22x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 75% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II and Piledriver Shot by 200% for 2 turns
7  -  Fascinating Impact
Min Level
  • Physical damage (11.5x * 2 = 23x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 100% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work and Piledriver Shot by 300% for 2 turns
Max Level
  • Physical damage (14.5x * 2 = 29x, ATK) to one enemy (ignore cover)
  • Increase physical damage against Machinas and Stones by 100% to caster for 5 turns
  • Increase damage of Bullet Dance , Double Reverse Spin , Ground Work II , Light Work and Piledriver Shot by 300% for 2 turns