Seabreeze Dark Fina Seabreeze Dark Fina

Rarity   5   -   7
Job Dark Spirit
Role
Chain Family - Tornado - Flood
Summonable
Series FFBE
Gender Female

  Aquatic Veil

 1 - Level 12 - MP
  • Increase resistance to Water by 70% for 3 turns to all allies

  Distress

 30 - Level 24 - MP
  • Inflict one random status effect (Petrify 100% and Poison, Blind, Sleep, Silence, Paralyze, Confusion and Disease 30%) to all enemies

  Physical Fall

 80 - Level 48 - MP +2
  • Reduce ATK, DEF, MAG and SPR by 45% for 3 turns to all enemies

  Dual Black Magic

 94 - Level - MP
  • Enable unit to cast 2 black magic spells

  Utopia

 100 - Level 45 - MP +2
  • Magic water damage (4.1x, MAG) with consecutive damage increase (max. 2 times, +2.5x MAG each, 9.1x total) to all enemies

  Sexy Charm

 100 - Level 20 - MP
  • Inflict Charm (20%) on one enemy for one turn

  Boreas Gale

 105 - Level 72 - MP - Tornado - 2 Turn cooldown - Available on turn 2
  • Magic wind damage (7.6x, MAG) to all enemies
  • Reduce resistance to Wind by 60% for 3 turns to all enemies

  Meereszorn

 105 - Level 72 - MP - Flood - 2 Turn cooldown - Available on turn 2
  • Magic water damage (9x, MAG) to all enemies
  • Reduce resistance to Water by 60% for 3 turns to all enemies

  Hexenlied

 110 - Level 80 - MP
  • Increase MAG and SPR by 100% for 3 turns to all allies
  • Increase resistance to Lightning, Water, Wind and Earth by 70% for 3 turns to all allies

  Sommerferien

 110 - Level 88 - MP - 10 Turn cooldown - Available on turn 1
  • Reduce resistance to Water by 110% for 8 turns to all enemies
  • Auto-revive (80% HP) for 8 turns to caster
  • Increase MAG by 150% for 8 turns to caster
  • Restore 180 MP split over 8 turns to caster

  Auto-Refresh

 53 - Level
  • Recover MP (5%) per turn

  MP +30%

 70 - Level
  • Increase MP by 30%

  Retaliate

 1 - Level +2
  • 35% chance to counter physical attacks with Retaliate (501230) to caster

  MAG +30%

 12 - Level
  • Increase MAG by 30%

  Revoke

 21 - Level
  • Increase resistance to Silence, Paralyze and Petrify by 100%

  Midsummer Freedom

 101 - Level Requirement: TMR or STMR equipped
  • Increase MAG by 50% and HP by 30%
  • Increase resistance to Water by 50%
  • Replace LB with Hell's Waters : Magic water damage (4.55x * 2 = 9.1x, MAG) to all enemies (ignore reflect) Magic water damage (0.3x, MAG) as MP drain (30%) to all enemies
  • Increase MAG and SPR by 30% when equipped with a Whip

  Sirene

 110 - Level
  • 50% chance to counter physical attacks with Sirene  to caster (max 1 / turn)

  MAG +20%

 115 - Level
  • Increase MAG by 20%

  Summer Magic

 120 - Level
  • Increase the limit burst gauge fill rate by 50%
  • Increase equipment MAG by 50% when armed with a single weapon
  • Increase equipment MAG by 50% when armed with two weapons
  • Increase the damage of Utopia skills [(208150) / +1  / +2 ] by (3x)

  Thundaga

 3 - Level 20 - MP
  • Magic lightning damage (1.8x, MAG) to all enemies

  Waterga

 3 - Level 20 - MP
  • Magic water damage (1.8x, MAG) to all enemies

  Aeroga

 3 - Level 20 - MP
  • Magic wind damage (1.8x, MAG) to all enemies

  Stonga

 3 - Level 20 - MP
  • Magic earth damage (1.8x, MAG) to all enemies

  Bioga

 18 - Level 20 - MP
  • Magic dark damage (1.4x, MAG) to all enemies
  • Inflict Poison (20%) on all enemies

  Osmose

 48 - Level 10 - MP
  • Magic damage (0.3x, MAG) as MP drain (30%) to one enemy

  Graviga

 48 - Level 20 - MP
  • 75% HP damage to all enemies

  Ultima

 62 - Level 60 - MP
  • Magic damage (2.8x * 1.33 = 3.73x, MAG) to all enemies (ignore reflect)

+1
  • Magic damage (2.8x * 1.33 = 3.73x, MAG) to all enemies (ignore reflect)

+2
  • Magic damage (2.8x * 2 = 5.6x, MAG) to all enemies (ignore reflect)

  Tornado

 101 - Level 48 - MP - Tornado
  • Magic wind damage (2.5x, MAG) to all enemies
  • Reduce resistance to Wind by 50% for 3 turns to all enemies

  Flood

 101 - Level 48 - MP - Flood
  • Magic water damage (2.5x, MAG) to all enemies
  • Reduce resistance to Lightning by 50% for 3 turns to all enemies

  Sirene 507411

Activated By:
  • Sirene
- MP
  • Reduce SPR by 50% for 3 turns to all enemies
  • Reduce resistance to Water by 100% for 3 turns to all enemies
5  -  Hell's Waters
Min Level
  • Magic water damage (2.5x * 2 = 5x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (3.45x * 2 = 6.9x, MAG) to all enemies (ignore reflect)
6  -  Hell's Waters
Min Level
  • Magic water damage (2.7x * 2 = 5.4x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (3.9x * 2 = 7.8x, MAG) to all enemies (ignore reflect)
7  -  Hell's Waters
Min Level
  • Magic water damage (3.8x * 2 = 7.6x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (5.25x * 2 = 10.5x, MAG) to all enemies (ignore reflect)
7  -  Hell's Waters (Upgraded)
Min Level
  • Magic water damage (4.55x * 2 = 9.1x, MAG) to all enemies (ignore reflect)
  • Magic water damage (0.3x, MAG) as MP drain (30%) to all enemies
Max Level
  • Magic water damage (6x * 2 = 12x, MAG) to all enemies (ignore reflect)
  • Magic water damage (0.3x, MAG) as MP drain (30%) to all enemies
5  -  Hell's Waters
Min Level
  • Magic water damage (2.5x * 2 = 5x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (3.45x * 2 = 6.9x, MAG) to all enemies (ignore reflect)
6  -  Hell's Waters
Min Level
  • Magic water damage (2.7x * 2 = 5.4x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (3.9x * 2 = 7.8x, MAG) to all enemies (ignore reflect)
7  -  Hell's Waters
Min Level
  • Magic water damage (3.8x * 2 = 7.6x, MAG) to all enemies (ignore reflect)
Max Level
  • Magic water damage (5.25x * 2 = 10.5x, MAG) to all enemies (ignore reflect)
7  -  Hell's Waters (Upgraded)
Min Level
  • Magic water damage (4.55x * 2 = 9.1x, MAG) to all enemies (ignore reflect)
  • Magic water damage (0.3x, MAG) as MP drain (30%) to all enemies
Max Level
  • Magic water damage (6x * 2 = 12x, MAG) to all enemies (ignore reflect)
  • Magic water damage (0.3x, MAG) as MP drain (30%) to all enemies

  Entrancing Revolution

50 - MP
  • Unlock Entrancing Revolution  on turn 1 [10 turns CD]
  • Increase damage of Utopia  by 140% for 10 turns
  • Increase damage of Boreas Gale  and Meereszorn  by 150% for 10 turns
  • Gain 3 uses of Aquatic Veil , Boreas Gale , Distress , Hexenlied , Meereszorn , Physical Fall , Physical Fall+1 , Physical Fall+2 , Sexy Charm , Sommerferien , Utopia , Utopia+1  and Utopia+2  for 3 turns
 300

  Entrancing Revolution I

50 - MP
  • Unlock Entrancing Revolution I  on turn 1 [10 turns CD]
  • Increase damage of Utopia  by 280% for 10 turns
  • Increase damage of Boreas Gale  and Meereszorn  by 450% for 10 turns
  • Gain 3 uses of Aquatic Veil , Boreas Gale , Distress , Hexenlied , Meereszorn , Physical Fall , Physical Fall+1 , Physical Fall+2 , Sexy Charm , Sommerferien , Utopia , Utopia+1  and Utopia+2  for 6 turns
 1300

  Entrancing Revolution II

50 - MP
  • Unlock Entrancing Revolution  on turn 1 [10 turns CD]
  • Increase damage of Utopia  by 420% for 10 turns
  • Increase damage of Boreas Gale  and Meereszorn  by 750% for 10 turns
  • Gain 3 uses of Aquatic Veil , Boreas Gale , Distress , Hexenlied , Meereszorn , Physical Fall , Physical Fall+1 , Physical Fall+2 , Sexy Charm , Sommerferien , Utopia , Utopia+1  and Utopia+2  for 9 turns
 3400

  Beachside Goddess

  • Increase HP and MP by 20%
  • Recover MP (7%) per turn
 300

  Beachside Goddess I

  • Increase MAG by 50% and HP and MP by 20%
  • Recover MP (7%) per turn
 1300

  Beachside Goddess II

  • Increase MAG by 50% and HP and MP by 20%
  • Recover MP (7%) per turn
  • Increase resistance to Water and Wind by 30%
 3400